From ae8853d80bc9e4d6a7f952a76271ad06dd9a3970 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 25 Mar 2010 12:46:06 +0000 Subject: Added preliminary logic for showing loaded sprite frames svn-id: r48401 --- engines/m4/sprite.h | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'engines/m4/sprite.h') diff --git a/engines/m4/sprite.h b/engines/m4/sprite.h index 49a96a6c4a..ee985c958b 100644 --- a/engines/m4/sprite.h +++ b/engines/m4/sprite.h @@ -115,6 +115,18 @@ public: void loadDeltaRle(Common::SeekableReadStream* rleData, int destX, int destY); void loadMadsSprite(Common::SeekableReadStream* source); + void draw(M4Surface *destSurface, int scale, int depth, int xp, int yp) { + // TODO: Properly implement drawing + copyTo(destSurface, xp, yp); + } + void draw2(M4Surface *destSurface, int depth, int xp, int yp) { + // TODO: Properly implement drawing + copyTo(destSurface, xp, yp); + } + void draw3(M4Surface *destSurface, int xp, int yp) { + // TODO: Properly implement drawing + copyTo(destSurface, xp, yp); + } byte getTransparentColor() const; protected: }; -- cgit v1.2.3