From 3f1093c16242334e7a83833de3e707a3173437be Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 26 Nov 2009 12:00:37 +0000 Subject: Added some comments on the status of the engine svn-id: r46153 --- engines/m4/m4.h | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'engines/m4') diff --git a/engines/m4/m4.h b/engines/m4/m4.h index fe94c0f77e..ac8982a677 100644 --- a/engines/m4/m4.h +++ b/engines/m4/m4.h @@ -51,10 +51,22 @@ /** * This is the namespace of the M4 engine. * - * Status of this engine: ??? + * Status of this engine: + * This engine is eventually intended to compromise two evolutions of the same engine: 'MADS' for the + * first generation of the engine, and 'M4' for the second generation. This engine is called M4 overall + * simply because work first began on the M4 side (focusing on the game 'Orion Burger'). + * + * MADS Status: The current game being focused on is 'Rex Nebular' by DreamMaster, who is implementing + * functionality as he disassembles the games original executables. Currently the engine has no particular + * game logic implemented, although it does have the title screen implemented, and displays the initial + * game screen and some game interface elements + * + * M4 Status: Work on this engine began with the game 'Orion Burger'. Some of the user interface + * functionality has been implemented. No further work has been done on this for some time, so progress + * on this part of the engine can be considered frozen. * * Supported games: - * - ??? + * - No fully supported games yet */ namespace M4 { -- cgit v1.2.3