From dad1edcef0e5b95b0d4b09e97c2045a3b5ba61f3 Mon Sep 17 00:00:00 2001 From: Borja Lorente Date: Wed, 13 Jul 2016 19:22:11 +0200 Subject: MACVENTURE: Remove unnecesary window code --- engines/macventure/gui.cpp | 24 +----------------------- 1 file changed, 1 insertion(+), 23 deletions(-) (limited to 'engines/macventure') diff --git a/engines/macventure/gui.cpp b/engines/macventure/gui.cpp index a313e3e94d..91df455318 100644 --- a/engines/macventure/gui.cpp +++ b/engines/macventure/gui.cpp @@ -254,29 +254,7 @@ const Graphics::Font& Gui::getCurrentFont() { } void Gui::bringToFront(WindowReference winID) { - // FIXME: There has to be a better way to do this, maybe with the _wm - switch (winID) { - case MacVenture::kCommandsWindow: - _controlsWindow->setActive(true); - break; - case MacVenture::kMainGameWindow: - _mainGameWindow->setActive(true); - break; - case MacVenture::kOutConsoleWindow: - _outConsoleWindow->setActive(true); - break; - case MacVenture::kSelfWindow: - _selfWindow->setActive(true); - break; - case MacVenture::kExitsWindow: - _exitsWindow->setActive(true); - break; - case MacVenture::kDiplomaWindow: - _diplomaWindow->setActive(true); - break; - default: - break; - } + findWindow(winID)->setActive(true); } void Gui::setWindowTitle(WindowReference winID, Common::String string) { -- cgit v1.2.3