From 6c9075eb2539aa4264ce4298772437caec55b256 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 27 Apr 2014 22:56:15 +0300 Subject: MADS: Implement the audio player This is used for all digital samples, plus voices in talkie versions. Currently, it's only hooked to the "play_audio" debugger command --- engines/mads/audio.h | 64 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 engines/mads/audio.h (limited to 'engines/mads/audio.h') diff --git a/engines/mads/audio.h b/engines/mads/audio.h new file mode 100644 index 0000000000..21f4bed59a --- /dev/null +++ b/engines/mads/audio.h @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_AUDIO_H +#define MADS_AUDIO_H + +#include "mads/resources.h" + +#include "common/array.h" +#include "audio/mixer.h" + +namespace MADS { + +struct DSREntry { + int16 frequency; + int channels; + int32 compSize; + int32 uncompSize; + int32 offset; +}; + +class AudioPlayer { +public: + AudioPlayer(Audio::Mixer *mixer, uint32 gameID); + ~AudioPlayer(); + + void setSoundGroup(const Common::String &filename); + void setDefaultSoundGroup(); + void playSound(int soundIndex, bool loop = false); + void setVolume(int volume); + bool isPlaying() const; + + private: + Audio::Mixer *_mixer; + Audio::SoundHandle _handle; + uint32 _gameID; + + File _dsrFile; + Common::String _filename; + Common::Array _dsrEntries; +}; + +} // End of namespace MADS + +#endif -- cgit v1.2.3