From db017b746dded2ea287c04c37fbb88ef82492781 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 19 Mar 2014 19:44:51 -0400 Subject: MADS: Moved ScreenObjects into the Game class --- engines/mads/game.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/mads/game.cpp') diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp index e65330a5d4..06ea2a5437 100644 --- a/engines/mads/game.cpp +++ b/engines/mads/game.cpp @@ -40,7 +40,7 @@ Game *Game::init(MADSEngine *vm) { } Game::Game(MADSEngine *vm): _vm(vm), _surface(nullptr), _objects(vm), - _scene(vm), _player(vm) { + _scene(vm), _screenObjects(vm), _player(vm) { _sectionNumber = _priorSectionNumber = 0; _difficultyLevel = DIFFICULTY_HARD; _saveSlot = -1; @@ -163,8 +163,8 @@ void Game::sectionLoop() { _vm->_dialogs->_defaultPosition = Common::Point(-1, -1); _visitedScenes.add(_scene._nextSceneId); - _scene._screenObjects._v8333C = true; - _scene._screenObjects._v832EC = 0; + _screenObjects._v8333C = true; + _screenObjects._v832EC = 0; _scene._userInterface._scrollerY = 0; _v3 = -1; -- cgit v1.2.3