From 879890e021028983dda5af3ea83156357ba239a6 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sat, 18 Oct 2014 20:46:17 +0300 Subject: MADS: Clear scene sprites and objects when showing a game menu This shows the game menu, albeit with the wrong palette --- engines/mads/nebular/dialogs_nebular.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'engines/mads/nebular/dialogs_nebular.cpp') diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp index 6e0e7821ab..f51d046951 100644 --- a/engines/mads/nebular/dialogs_nebular.cpp +++ b/engines/mads/nebular/dialogs_nebular.cpp @@ -594,6 +594,9 @@ GameDialog::GameDialog(MADSEngine *vm) : FullScreenDialog(vm) { _vm->_events->waitCursor(); scene.clearVocab(); scene._dynamicHotspots.clear(); + // Clear scene sprites and objects + scene._spriteSlots.reset(); + _vm->_game->_screenObjects.clear(); _vm->_dialogs->_defaultPosition = Common::Point(-1, -1); _menuSpritesIndex = 0; } -- cgit v1.2.3