From 01e8286e1c8df605c98f828e5834584c997713b4 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 28 Oct 2014 16:19:26 +0200 Subject: MADS: Remove trailing whitespace --- engines/mads/nebular/menu_nebular.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'engines/mads/nebular/menu_nebular.cpp') diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp index f2f90e2291..28de4e5650 100644 --- a/engines/mads/nebular/menu_nebular.cpp +++ b/engines/mads/nebular/menu_nebular.cpp @@ -48,7 +48,7 @@ MainMenu::MainMenu(MADSEngine *vm): MenuView(vm) { _highlightedIndex = -1; _selectedIndex = -1; _buttonDown = false; - + for (int i = 0; i < 7; ++i) _menuItems[i] = nullptr; } @@ -85,7 +85,7 @@ void MainMenu::display() { Common::Point pt(frame0->_offset.x - (frame0->w / 2), frame0->_offset.y - frame0->h); screenObjects.add( - Common::Rect(pt.x, pt.y + DIALOG_TOP, pt.x + frame0->w, + Common::Rect(pt.x, pt.y + DIALOG_TOP, pt.x + frame0->w, pt.y + frame0->h + DIALOG_TOP), LAYER_GUI, CAT_COMMAND, i); } @@ -126,7 +126,7 @@ void MainMenu::doFrame() { // If the user has chosen to skip the animation, show the full menu immediately if (_skipFlag && _menuItemIndex >= 0) { - // Quickly loop through all the menu items to display each's final frame + // Quickly loop through all the menu items to display each's final frame for (; _menuItemIndex < 6; ++_menuItemIndex) { if (_menuItemIndex == 4 && !shouldShowQuotes()) continue; @@ -161,7 +161,7 @@ void MainMenu::doFrame() { void MainMenu::addSpriteSlot() { Scene &scene = _vm->_game->_scene; SpriteSlots &spriteSlots = scene._spriteSlots; - + int seqIndex = (_menuItemIndex < 6) ? _menuItemIndex : _frameIndex; spriteSlots.deleteTimer(seqIndex); @@ -255,7 +255,7 @@ bool MainMenu::onEvent(Common::Event &event) { } return true; - case Common::EVENT_MOUSEMOVE: + case Common::EVENT_MOUSEMOVE: if (_buttonDown) { int menuIndex = getHighlightedItem(event.mouse); if (menuIndex != _highlightedIndex) { @@ -287,7 +287,7 @@ bool MainMenu::onEvent(Common::Event &event) { default: break; } - + return false; } @@ -317,7 +317,7 @@ void MainMenu::handleAction(MADSGameAction action) { break; case RESUME_GAME: - // The original resumed the most recently saved game. Instead, + // The original resumed the most recently saved game. Instead, // just show the load game scren _vm->_dialogs->_pendingDialog = DIALOG_RESTORE; return; @@ -354,7 +354,7 @@ void AdvertView::show() { uint32 expiryTime = g_system->getMillis() + 10 * 1000; _vm->_palette->resetGamePalette(4, 8); - + // Load the advert background onto the screen SceneInfo *sceneInfo = SceneInfo::init(_vm); sceneInfo->load(screenId, 0, Common::String(), 0, _vm->_game->_scene._depthSurface, -- cgit v1.2.3