From 82faf6b50da5996b1783877a9c2685d8272ffc0e Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 9 Mar 2015 20:02:55 -0400 Subject: MADS: Fix walking to exit in guard room after dropping severed arm --- engines/mads/nebular/nebular_scenes3.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'engines/mads/nebular/nebular_scenes3.cpp') diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index 2ea476008f..8f07993e07 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -4152,7 +4152,7 @@ void Scene352::setup() { void Scene352::putArmDown(bool corridorExit, bool doorwayExit) { switch (_game._trigger) { case 0: - _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 60, _game.getQuote(0xFF)); + _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(0xFF)); _scene->_sequences.addTimer(48, 1); break; @@ -4197,7 +4197,6 @@ void Scene352::putArmDown(bool corridorExit, bool doorwayExit) { case 4: _game._player.walk(Common::Point(116, 107), FACING_NORTH); - _game._player._stepEnabled = true; _mustPutArmDownFl = false; _scene->_sequences.addTimer(180, 5); _leaveRoomFl = true; -- cgit v1.2.3