From 59d7f8bfc00456eb34357d2eba12223f80c0f0f9 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 20 May 2014 06:47:18 +0300 Subject: MADS: Replace most of the action nouns with their friendly names --- engines/mads/nebular/nebular_scenes5.cpp | 378 +++++++++++++++---------------- 1 file changed, 189 insertions(+), 189 deletions(-) (limited to 'engines/mads/nebular/nebular_scenes5.cpp') diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp index ef50e1289e..02dc90dbc3 100644 --- a/engines/mads/nebular/nebular_scenes5.cpp +++ b/engines/mads/nebular/nebular_scenes5.cpp @@ -279,7 +279,7 @@ void Scene501::preActions() { } void Scene501::actions() { - if (_action.isAction(VERB_GET_INTO, 0x324)) { + if (_action.isAction(VERB_GET_INTO, NOUN_CAR)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; @@ -326,9 +326,9 @@ void Scene501::actions() { default: break; } - } else if (_action.isAction(VERB_PUT, 0x131, 0x251)) + } else if (_action.isAction(VERB_PUT, NOUN_SECURITY_CARD, 0x251)) _vm->_dialogs->show(50113); - else if (_action.isAction(VERB_PUT, 0x305, 0x251)) { + else if (_action.isAction(VERB_PUT, NOUN_FAKE_ID, 0x251)) { switch (_game._trigger) { case 0: case 1: @@ -372,7 +372,7 @@ void Scene501::actions() { default: break; } - } else if (_action.isAction(VERB_PUT, 0xB3, 0x251)) { + } else if (_action.isAction(VERB_PUT, NOUN_ID_CARD, 0x251)) { switch (_game._trigger) { case 0: case 1: @@ -417,34 +417,34 @@ void Scene501::actions() { default: break; } - } else if (_action._lookFlag || _action.isAction(VERB_LOOK, 0x31E)) + } else if (_action._lookFlag || _action.isAction(VERB_LOOK, NOUN_STREET)) _vm->_dialogs->show(50121); - else if (_action.isAction(VERB_LOOK, 0x6E)) + else if (_action.isAction(VERB_LOOK, NOUN_DOOR)) _vm->_dialogs->show(50110); - else if (_action.isAction(VERB_LOOK, 0x251)) + else if (_action.isAction(VERB_LOOK, NOUN_CARD_SLOT)) _vm->_dialogs->show(50112); - else if (_action.isAction(VERB_LOOK, 0x244)) + else if (_action.isAction(VERB_LOOK, NOUN_SIGN)) _vm->_dialogs->show(50114); - else if (_action.isAction(VERB_TAKE, 0x244)) + else if (_action.isAction(VERB_TAKE, NOUN_SIGN)) _vm->_dialogs->show(50115); - else if (_action.isAction(VERB_LOOK, 0x322)) + else if (_action.isAction(VERB_LOOK, NOUN_SIDEWALK_TO_EAST)) _vm->_dialogs->show(50118); - else if (_action.isAction(VERB_LOOK, 0x361) || _action.isAction(VERB_LOOK, 0x360) - || _action.isAction(VERB_WALK_DOWN, 0x361) || _action.isAction(VERB_WALK_DOWN, 0x360)) + else if (_action.isAction(VERB_LOOK, NOUN_SIDEWALK_TO_WEST) || _action.isAction(VERB_LOOK, NOUN_STREET_TO_WEST) + || _action.isAction(VERB_WALK_DOWN, NOUN_SIDEWALK_TO_WEST) || _action.isAction(VERB_WALK_DOWN, NOUN_STREET_TO_WEST)) _vm->_dialogs->show(50119); - else if (_action.isAction(VERB_LOOK, 0x323)) + else if (_action.isAction(VERB_LOOK, NOUN_BUILDING)) _vm->_dialogs->show(50120); - else if (_action.isAction(VERB_OPEN, 0x6E)) + else if (_action.isAction(VERB_OPEN, NOUN_DOOR)) _vm->_dialogs->show(50122); - else if (_action.isAction(VERB_LOOK, 0x1E6)) + else if (_action.isAction(VERB_LOOK, NOUN_FIRE_HYDRANT)) _vm->_dialogs->show(50123); - else if (_action.isAction(VERB_OPEN, 0x1E6)) + else if (_action.isAction(VERB_OPEN, NOUN_FIRE_HYDRANT)) _vm->_dialogs->show(50124); - else if (_action.isAction(VERB_LOOK, 0x369)) + else if (_action.isAction(VERB_LOOK, NOUN_EQUIPMENT_OVERHEAD)) _vm->_dialogs->show(50125); - else if (_action.isAction(VERB_LOOK, 0x1FA) || _action.isAction(VERB_LOOK, 0x10C)) + else if (_action.isAction(VERB_LOOK, NOUN_PIPES) || _action.isAction(VERB_LOOK, NOUN_PIPE)) _vm->_dialogs->show(50126); - else if (_action.isAction(VERB_LOOK, 0x324)) { + else if (_action.isAction(VERB_LOOK, NOUN_CAR)) { if (!_game._visitedScenes.exists(504)) _vm->_dialogs->show(50116); else @@ -490,21 +490,21 @@ void Scene502::actions() { return; } - if (_action.isAction(VERB_LOOK, 0x181) || _action.isAction(VERB_PEER_THROUGH, 0x181)) + if (_action.isAction(VERB_LOOK, NOUN_VIEWPORT) || _action.isAction(VERB_PEER_THROUGH, NOUN_VIEWPORT)) _vm->_dialogs->show(50210); - else if (_action.isAction(VERB_LOOK, 0xC4)) + else if (_action.isAction(VERB_LOOK, NOUN_KEYPAD)) _vm->_dialogs->show(50211); - else if (_action.isAction(VERB_LOOK, 0x1CC)) + else if (_action.isAction(VERB_LOOK, NOUN_DISPLAY)) _vm->_dialogs->show(50212); - else if (_action.isAction(VERB_LOOK, 0x1D0) || _action.isAction(VERB_LOOK, 0x1D1) - || _action.isAction(VERB_LOOK, 0x1D2) || _action.isAction(VERB_LOOK, 0x1D3) - || _action.isAction(VERB_LOOK, 0x1D4) || _action.isAction(VERB_LOOK, 0x1D5) - || _action.isAction(VERB_LOOK, 0x1D6) || _action.isAction(VERB_LOOK, 0x1D7) - || _action.isAction(VERB_LOOK, 0x1D8) || _action.isAction(VERB_LOOK, 0x1D9) - || _action.isAction(VERB_LOOK, 0x1DB) || _action.isAction(VERB_LOOK, 0x7A) - || _action.isAction(VERB_LOOK, 0x1DA)) + else if (_action.isAction(VERB_LOOK, NOUN_0_KEY) || _action.isAction(VERB_LOOK, NOUN_1_KEY) + || _action.isAction(VERB_LOOK, NOUN_2_KEY) || _action.isAction(VERB_LOOK, NOUN_3_KEY) + || _action.isAction(VERB_LOOK, NOUN_4_KEY) || _action.isAction(VERB_LOOK, NOUN_5_KEY) + || _action.isAction(VERB_LOOK, NOUN_6_KEY) || _action.isAction(VERB_LOOK, NOUN_7_KEY) + || _action.isAction(VERB_LOOK, NOUN_8_KEY) || _action.isAction(VERB_LOOK, NOUN_9_KEY) + || _action.isAction(VERB_LOOK, NOUN_SMILE_KEY) || _action.isAction(VERB_LOOK, NOUN_ENTER_KEY) + || _action.isAction(VERB_LOOK, NOUN_FROWN_KEY)) _vm->_dialogs->show(50213); - else if (_action.isAction(VERB_LOOK, 0x1CF) || _action._lookFlag) + else if (_action.isAction(VERB_LOOK, NOUN_DEVICE) || _action._lookFlag) _vm->_dialogs->show(50214); else return; @@ -544,9 +544,9 @@ void Scene503::enter() { } void Scene503::actions() { - if (_action.isAction(VERB_WALK, 0xF9)) + if (_action.isAction(VERB_WALK, NOUN_OUTSIDE)) _scene->_nextSceneId = 501; - else if (_action.isAction(VERB_TAKE, 0x6A)) { + else if (_action.isAction(VERB_TAKE, NOUN_DETONATORS)) { if ( _game._trigger || !_game._objects.isInInventory(OBJ_DETONATORS)) { switch (_game._trigger) { case 0: @@ -591,42 +591,42 @@ void Scene503::actions() { } } else if (_action._lookFlag) _vm->_dialogs->show(50328); - else if (_action.isAction(VERB_LOOK, 0x36F)) + else if (_action.isAction(VERB_LOOK, NOUN_MONITORING_EQUIPMENT)) _vm->_dialogs->show(50310); - else if (_action.isAction(VERB_LOOK, 0x36E)) + else if (_action.isAction(VERB_LOOK, NOUN_PHOTON_RIFLES)) _vm->_dialogs->show(50311); - else if (_action.isAction(VERB_TAKE, 0x36E) || _action.isAction(VERB_TAKE, 0x36C)) + else if (_action.isAction(VERB_TAKE, NOUN_PHOTON_RIFLES) || _action.isAction(VERB_TAKE, NOUN_NUCLEAR_SLINGSHOT)) _vm->_dialogs->show(50312); - else if (_action.isAction(VERB_LOOK, 0x36D)) + else if (_action.isAction(VERB_LOOK, NOUN_DISPLAY_CASE)) _vm->_dialogs->show(50313); - else if (_action.isAction(VERB_LOOK, 0x36C)) + else if (_action.isAction(VERB_LOOK, NOUN_NUCLEAR_SLINGSHOT)) _vm->_dialogs->show(50314); - else if (_action.isAction(VERB_LOOK, 0x331)) + else if (_action.isAction(VERB_LOOK, NOUN_WATER_COOLER)) _vm->_dialogs->show(50315); - else if (_action.isAction(VERB_LOOK, 0x330)) + else if (_action.isAction(VERB_LOOK, NOUN_STORAGE_BOX)) _vm->_dialogs->show(50316); - else if (_action.isAction(VERB_OPEN, 0x330)) + else if (_action.isAction(VERB_OPEN, NOUN_STORAGE_BOX)) _vm->_dialogs->show(50317); - else if (_action.isAction(VERB_LOOK, 0x36B)) + else if (_action.isAction(VERB_LOOK, NOUN_WARNING_LABEL)) _vm->_dialogs->show(50318); - else if (_action.isAction(VERB_LOOK, 0x1E4)) + else if (_action.isAction(VERB_LOOK, NOUN_DESK)) _vm->_dialogs->show(50319); - else if (_action.isAction(VERB_LOOK, 0xE2)) + else if (_action.isAction(VERB_LOOK, NOUN_MONITOR)) _vm->_dialogs->show(50320); - else if (_action.isAction(VERB_LOOK, 0x481)) + else if (_action.isAction(VERB_LOOK, NOUN_FILE_CABINETS)) _vm->_dialogs->show(50322); - else if (_action.isAction(VERB_LOOK, 0x332)) { + else if (_action.isAction(VERB_LOOK, NOUN_BOX)) { if (_game._objects.isInRoom(OBJ_DETONATORS)) _vm->_dialogs->show(50323); else _vm->_dialogs->show(50324); - } else if (_action.isAction(VERB_LOOK, 0x6A) && (_action._savedFields._mainObjectSource == 4)) + } else if (_action.isAction(VERB_LOOK, NOUN_DETONATORS) && (_action._savedFields._mainObjectSource == 4)) _vm->_dialogs->show(50325); - else if (_action.isAction(VERB_LOOK, 0x32E)) + else if (_action.isAction(VERB_LOOK, NOUN_WINDOWS)) _vm->_dialogs->show(50327); - else if (_action.isAction(VERB_OPEN, 0x36D)) + else if (_action.isAction(VERB_OPEN, NOUN_DISPLAY_CASE)) _vm->_dialogs->show(50329); - else if (_action.isAction(VERB_THROW, 0x36D) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) + else if (_action.isAction(VERB_THROW, NOUN_DISPLAY_CASE) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) _vm->_dialogs->show(50330); else return; @@ -742,10 +742,10 @@ void Scene504::preActions() { } void Scene504::actions() { - if (_action.isAction(VERB_EXIT_FROM, 0x324)) { + if (_action.isAction(VERB_EXIT_FROM, NOUN_CAR)) { _vm->_sound->command(15); _scene->_nextSceneId = _globals[kHoverCarLocation]; - } else if (_action.isAction(VERB_ACTIVATE, 0x380)) { + } else if (_action.isAction(VERB_ACTIVATE, NOUN_CAR_CONTROLS)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; @@ -803,27 +803,27 @@ void Scene504::actions() { default: break; } - } else if (_action._lookFlag || _action.isAction(VERB_LOOK, 0x388)) + } else if (_action._lookFlag || _action.isAction(VERB_LOOK, NOUN_INTERIOR_OF_CAR)) _vm->_dialogs->show(50412); - else if (_action.isAction(VERB_LOOK, 0x383)) + else if (_action.isAction(VERB_LOOK, NOUN_GLOVE_COMPARTMENT)) _vm->_dialogs->show(50410); - else if (_action.isAction(VERB_LOOK, 0x380) || _action.isAction(VERB_LOOK, 0x387)) + else if (_action.isAction(VERB_LOOK, NOUN_CAR_CONTROLS) || _action.isAction(VERB_LOOK, NOUN_DASHBOARD)) _vm->_dialogs->show(50411); - else if (_action.isAction(VERB_LOOK, 0x381)) + else if (_action.isAction(VERB_LOOK, NOUN_SCENT_PACKET)) _vm->_dialogs->show(50413); - else if (_action.isAction(VERB_LOOK, 0x385)) + else if (_action.isAction(VERB_LOOK, NOUN_SODA_CANS)) _vm->_dialogs->show(50414); - else if (_action.isAction(VERB_LOOK, 0x382)) + else if (_action.isAction(VERB_LOOK, NOUN_KITTY)) _vm->_dialogs->show(50415); - else if (_action.isAction(VERB_LOOK, 0x386) || _action.isAction(VERB_LOOK_THROUGH, 0x386)) + else if (_action.isAction(VERB_LOOK, NOUN_WINDSHIELD) || _action.isAction(VERB_LOOK_THROUGH, NOUN_WINDSHIELD)) _vm->_dialogs->show(50416); - else if (_action.isAction(VERB_LOOK, 0x120)) + else if (_action.isAction(VERB_LOOK, NOUN_REARVIEW_MIRROR)) _vm->_dialogs->show(50417); - else if (_action.isAction(VERB_TAKE, 0x120)) + else if (_action.isAction(VERB_TAKE, NOUN_REARVIEW_MIRROR)) _vm->_dialogs->show(50418); - else if (_action.isAction(VERB_LOOK, 0x384)) + else if (_action.isAction(VERB_LOOK, NOUN_MOLDY_SOCK)) _vm->_dialogs->show(50419); - else if (_action.isAction(VERB_TAKE, 0x384)) + else if (_action.isAction(VERB_TAKE, NOUN_MOLDY_SOCK)) _vm->_dialogs->show(50420); else return; @@ -1073,11 +1073,11 @@ void Scene505::step() { void Scene505::actions() { if (_action.isAction(VERB_PRESS)) _nextButtonId = _action._activeAction._objectNameId; - else if (_action.isAction(VERB_RETURN_TO, 0x38C)) + else if (_action.isAction(VERB_RETURN_TO, NOUN_INSIDE_OF_CAR)) _scene->_nextSceneId = 504; - else if (_action.isAction(VERB_LOOK, 0x180)) + else if (_action.isAction(VERB_LOOK, NOUN_VIEW_SCREEN)) _vm->_dialogs->show(50510); - else if (_action.isAction(VERB_LOOK, 0x59)) + else if (_action.isAction(VERB_LOOK, NOUN_CONTROL_PANEL)) _vm->_dialogs->show(50511); else return; @@ -1186,7 +1186,7 @@ void Scene506::room_506_door_sequences() { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; if (_firstDoorFl) { - if (_action.isAction(VERB_WALK_INTO, 0x336) || ((_scene->_priorSceneId == 507) && !_actionFl)) { + if (_action.isAction(VERB_WALK_INTO, NOUN_SOFTWARE_STORE) || ((_scene->_priorSceneId == 507) && !_actionFl)) { _doorDepth = 13; _doorSpriteIdx = _globals._spriteIndexes[2]; _doorSequenceIdx = _globals._sequenceIndexes[2]; @@ -1266,21 +1266,21 @@ void Scene506::room_506_door_sequences() { } void Scene506::actions() { - if (_action.isAction(VERB_WALK_INTO, 0x37D)) { + if (_action.isAction(VERB_WALK_INTO, NOUN_LABORATORY)) { if (_firstDoorFl) { _heroFacing = FACING_NORTHWEST; _doorPos = Common::Point(16, 111); } _actionFl = true; room_506_door_sequences(); - } else if (_action.isAction(VERB_WALK_INTO, 0x336)) { + } else if (_action.isAction(VERB_WALK_INTO, NOUN_SOFTWARE_STORE)) { if (_firstDoorFl) { _heroFacing = FACING_NORTHWEST; _doorPos = Common::Point(80, 102); } _actionFl = true; room_506_door_sequences(); - } else if (_action.isAction(VERB_GET_INTO, 0x324)) { + } else if (_action.isAction(VERB_GET_INTO, NOUN_CAR)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; @@ -1317,29 +1317,29 @@ void Scene506::actions() { default: break; } - } else if (_action._lookFlag || _action.isAction(VERB_LOOK, 0x31E)) + } else if (_action._lookFlag || _action.isAction(VERB_LOOK, NOUN_STREET)) _vm->_dialogs->show(50618); - else if (_action.isAction(VERB_LOOK, 0x372)) + else if (_action.isAction(VERB_LOOK, NOUN_RESTAURANT)) _vm->_dialogs->show(50610); - else if (_action.isAction(VERB_LOOK, 0x371)) + else if (_action.isAction(VERB_LOOK, NOUN_MOTEL)) _vm->_dialogs->show(50611); - else if (_action.isAction(VERB_LOOK, 0x482)) + else if (_action.isAction(VERB_LOOK, NOUN_CYCLE_SHOP)) _vm->_dialogs->show(50612); - else if (_action.isAction(VERB_LOOK, 0x483)) + else if (_action.isAction(VERB_LOOK, NOUN_AIR_BIKE)) _vm->_dialogs->show(50613); - else if (_action.isAction(VERB_TAKE, 0x483)) + else if (_action.isAction(VERB_TAKE, NOUN_AIR_BIKE)) _vm->_dialogs->show(50614); - else if (_action.isAction(VERB_LOOK, 0x336)) + else if (_action.isAction(VERB_LOOK, NOUN_SOFTWARE_STORE)) _vm->_dialogs->show(50615); - else if (_action.isAction(VERB_LOOK, 0x37D)) + else if (_action.isAction(VERB_LOOK, NOUN_LABORATORY)) _vm->_dialogs->show(50616); - else if (_action.isAction(VERB_LOOK, 0x360) || _action.isAction(VERB_WALK_DOWN, 0x360)) + else if (_action.isAction(VERB_LOOK, NOUN_STREET_TO_WEST) || _action.isAction(VERB_WALK_DOWN, NOUN_STREET_TO_WEST)) _vm->_dialogs->show(50617); - else if (_action.isAction(VERB_LOOK, 0x373)) + else if (_action.isAction(VERB_LOOK, NOUN_SOFTWARE_STORE_SIGN)) _vm->_dialogs->show(50619); - else if (_action.isAction(VERB_LOOK, 0x324)) + else if (_action.isAction(VERB_LOOK, NOUN_CAR)) _vm->_dialogs->show(50620); - else if (_action.isAction(VERB_LOOK, 0x142)) + else if (_action.isAction(VERB_LOOK, NOUN_SKY)) _vm->_dialogs->show(50621); else return; @@ -1374,9 +1374,9 @@ void Scene507::enter() { sceneEntrySound(); } void Scene507::actions() { - if (_action.isAction(VERB_WALK_THROUGH, 0x378)) + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ENTRANCE)) _scene->_nextSceneId = 506; - else if (_action.isAction(VERB_TAKE, 0x106)) { + else if (_action.isAction(VERB_TAKE, NOUN_PENLIGHT)) { if (_game._trigger || !_game._objects.isInInventory(OBJ_PENLIGHT)) { switch (_game._trigger) { case 0: @@ -1409,48 +1409,48 @@ void Scene507::actions() { } } else if (_action._lookFlag) _vm->_dialogs->show(50722); - else if (_action.isAction(VERB_LOOK, 0x299)) + else if (_action.isAction(VERB_LOOK, NOUN_SWIRLING_LIGHT)) _vm->_dialogs->show(50710); - else if (_action.isAction(VERB_TAKE, 0x299)) + else if (_action.isAction(VERB_TAKE, NOUN_SWIRLING_LIGHT)) _vm->_dialogs->show(50711); - else if (_action.isAction(VERB_LOOK, 0x376)) + else if (_action.isAction(VERB_LOOK, NOUN_OLD_SOFTWARE)) _vm->_dialogs->show(50712); - else if (_action.isAction(VERB_TAKE, 0x376)) + else if (_action.isAction(VERB_TAKE, NOUN_OLD_SOFTWARE)) _vm->_dialogs->show(50713); - else if (_action.isAction(VERB_LOOK, 0x375)) + else if (_action.isAction(VERB_LOOK, NOUN_ADVERTISEMENT)) _vm->_dialogs->show(50714); - else if (_action.isAction(VERB_LOOK, 0x374)) + else if (_action.isAction(VERB_LOOK, NOUN_ADVERTISING_POSTER)) _vm->_dialogs->show(50715); - else if (_action.isAction(VERB_LOOK, 0x244)) { + else if (_action.isAction(VERB_LOOK, NOUN_SIGN)) { if (_scene->_customDest.x < 100) _vm->_dialogs->show(50726); else _vm->_dialogs->show(50716); - } else if (_action.isAction(VERB_LOOK, 0x2A7)) + } else if (_action.isAction(VERB_LOOK, NOUN_HOTTEST_SOFTWARE)) _vm->_dialogs->show(50717); - else if (_action.isAction(VERB_LOOK, 0x2A6)) + else if (_action.isAction(VERB_LOOK, NOUN_SOFTWARE_SHELF)) _vm->_dialogs->show(50718); - else if (_action.isAction(VERB_LOOK, 0x2A0)) + else if (_action.isAction(VERB_LOOK, NOUN_SENSOR)) _vm->_dialogs->show(50719); - else if (_action.isAction(VERB_LOOK, 0x377)) + else if (_action.isAction(VERB_LOOK, NOUN_CASH_REGISTER)) _vm->_dialogs->show(50720); - else if (_action.isAction(VERB_LOOK, 0xFE)) + else if (_action.isAction(VERB_LOOK, NOUN_PAD_OF_PAPER)) _vm->_dialogs->show(50721); - else if (_action.isAction(VERB_OPEN, 0x377)) + else if (_action.isAction(VERB_OPEN, NOUN_CASH_REGISTER)) _vm->_dialogs->show(50723); - else if (_action.isAction(VERB_LOOK, 0x28E)) + else if (_action.isAction(VERB_LOOK, NOUN_BARGAIN_VAT)) _vm->_dialogs->show(50724); - else if (_action.isAction(VERB_LOOK, 0x197)) + else if (_action.isAction(VERB_LOOK, NOUN_WINDOW)) _vm->_dialogs->show(50725); - else if (_action.isAction(VERB_LOOK, 0x29F)) { + else if (_action.isAction(VERB_LOOK, NOUN_COUNTER)) { if (_game._objects.isInRoom(OBJ_PENLIGHT)) _vm->_dialogs->show(50728); else _vm->_dialogs->show(50727); - } else if (_action.isAction(VERB_LOOK, 0x106) && !_game._objects.isInInventory(OBJ_PENLIGHT)) { + } else if (_action.isAction(VERB_LOOK, NOUN_PENLIGHT) && !_game._objects.isInInventory(OBJ_PENLIGHT)) { if (_game._objects.isInRoom(OBJ_PENLIGHT)) _vm->_dialogs->show(50729); - } else if (_action.isAction(VERB_LOOK, 0x484)) + } else if (_action.isAction(VERB_LOOK, NOUN_EMERGENCY_LIGHT)) _vm->_dialogs->show(50731); else return; @@ -1528,7 +1528,7 @@ void Scene508::enter() { } void Scene508::preActions() { - if (_action.isAction(VERB_WALK, 0xF9)) + if (_action.isAction(VERB_WALK, NOUN_OUTSIDE)) _game._player._walkOffScreenSceneId = 506; } @@ -1586,7 +1586,7 @@ void Scene508::handlePedestral() { } void Scene508::actions() { - if (_action.isAction(VERB_PULL, 0x2AC)) { + if (_action.isAction(VERB_PULL, NOUN_LEVER)) { if (!_globals[kLaserOn]) { switch (_game._trigger) { case 0: @@ -1651,60 +1651,60 @@ void Scene508::actions() { } else { _vm->_dialogs->show(50837); } - } else if (_action.isAction(VERB_REFLECT, 0x120, 0x343) || _action.isAction(VERB_PUT, 0x120, 0x344) || _action.isAction(VERB_PUT, 0x120, 0x343)) { + } else if (_action.isAction(VERB_REFLECT, 0x120, 0x343) || _action.isAction(VERB_PUT, NOUN_REARVIEW_MIRROR, 0x344) || _action.isAction(VERB_PUT, NOUN_REARVIEW_MIRROR, 0x343)) { _chosenObject = 1; handlePedestral(); - } else if (_action.isAction(VERB_PUT, 0x57, 0x344) || _action.isAction(VERB_PUT, 0x57, 0x343) || _action.isAction(VERB_REFLECT, 0x57, 0x343)) { + } else if (_action.isAction(VERB_PUT, NOUN_COMPACT_CASE, 0x344) || _action.isAction(VERB_PUT, NOUN_COMPACT_CASE, 0x343) || _action.isAction(VERB_REFLECT, 0x57, 0x343)) { _chosenObject = 2; handlePedestral(); } else if (_action._lookFlag) _vm->_dialogs->show(50822); - else if (_action.isAction(VERB_LOOK, 0x485)) + else if (_action.isAction(VERB_LOOK, NOUN_TARGET_AREA)) _vm->_dialogs->show(50810); - else if (_action.isAction(VERB_LOOK, 0x364)) + else if (_action.isAction(VERB_LOOK, NOUN_SPINACH_PATCH_DOLL)) _vm->_dialogs->show(50811); - else if (_action.isAction(VERB_TAKE, 0x364)) + else if (_action.isAction(VERB_TAKE, NOUN_SPINACH_PATCH_DOLL)) _vm->_dialogs->show(50812); - else if (_action.isAction(VERB_LOOK, 0x37A)) + else if (_action.isAction(VERB_LOOK, NOUN_SAND_BAGS)) _vm->_dialogs->show(50816); - else if (_action.isAction(VERB_TAKE, 0x37A)) + else if (_action.isAction(VERB_TAKE, NOUN_SAND_BAGS)) _vm->_dialogs->show(50817); - else if (_action.isAction(VERB_LOOK, 0x2AF)) + else if (_action.isAction(VERB_LOOK, NOUN_CONTROL_STATION)) _vm->_dialogs->show(50818); - else if (_action.isAction(VERB_LOOK, 0xE2)) { + else if (_action.isAction(VERB_LOOK, NOUN_MONITOR)) { if (_globals[kLaserOn]) _vm->_dialogs->show(50820); else _vm->_dialogs->show(50819); - } else if (_action.isAction(VERB_LOOK, 0x379)) { + } else if (_action.isAction(VERB_LOOK, NOUN_LASER_CANNON)) { if (_globals[kLaserOn]) _vm->_dialogs->show(50822); else _vm->_dialogs->show(50821); - } else if (_action.isAction(VERB_TAKE, 0x379)) + } else if (_action.isAction(VERB_TAKE, NOUN_LASER_CANNON)) _vm->_dialogs->show(50823); - else if (_action.isAction(VERB_LOOK, 0x2AC)) { + else if (_action.isAction(VERB_LOOK, NOUN_LEVER)) { if (_globals[kLaserOn]) _vm->_dialogs->show(50825); else _vm->_dialogs->show(50824); - } else if (_action.isAction(VERB_PUSH, 0x2AC)) + } else if (_action.isAction(VERB_PUSH, NOUN_LEVER)) _vm->_dialogs->show(50826); - else if (_action.isAction(VERB_LOOK, 0x343)) { + else if (_action.isAction(VERB_LOOK, NOUN_LASER_BEAM)) { if (_globals[kLaserHoleIsThere]) _vm->_dialogs->show(50828); else _vm->_dialogs->show(50827); - } else if (_action.isAction(VERB_TAKE, 0x343)) + } else if (_action.isAction(VERB_TAKE, NOUN_LASER_BEAM)) _vm->_dialogs->show(50829); - else if (_action.isAction(VERB_LOOK, 0x46)) { + else if (_action.isAction(VERB_LOOK, NOUN_CEILING)) { if (_globals[kLaserHoleIsThere]) _vm->_dialogs->show(50831); else _vm->_dialogs->show(50830); - } else if (_action.isAction(VERB_LOOK, 0x18D)) + } else if (_action.isAction(VERB_LOOK, NOUN_WALL)) _vm->_dialogs->show(50832); - else if (_action.isAction(VERB_LOOK, 0x344)) { + else if (_action.isAction(VERB_LOOK, NOUN_PEDESTAL)) { if (!_globals[kLaserOn]) _vm->_dialogs->show(50813); else if (!_globals[kLaserHoleIsThere]) @@ -1882,9 +1882,9 @@ void Scene511::preActions() { } void Scene511::actions() { - if (_action.isAction(VERB_WALK_INTO, 0x372)) + if (_action.isAction(VERB_WALK_INTO, NOUN_RESTAURANT)) _scene->_nextSceneId = 512; - else if (_action.isAction(VERB_GET_INTO, 0x324)) { + else if (_action.isAction(VERB_GET_INTO, NOUN_CAR)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; @@ -1922,7 +1922,7 @@ void Scene511::actions() { default: break; } - } else if (_action.isAction(VERB_TAKE, 0x87)) { + } else if (_action.isAction(VERB_TAKE, NOUN_FISHING_LINE)) { if (!_globals[kBoatRaised]) { if (_globals[kLineStatus] == 2) { if (_globals[kLineStatus] != 3) { @@ -1983,7 +1983,7 @@ void Scene511::actions() { } } } - } else if (_action.isAction(VERB_LOOK, 0x31E) || _action._lookFlag) { + } else if (_action.isAction(VERB_LOOK, NOUN_STREET) || _action._lookFlag) { if (_globals[kLineStatus] == 2) _vm->_dialogs->show(51110); else { @@ -1992,17 +1992,17 @@ void Scene511::actions() { else _vm->_dialogs->show(51112); } - } else if (_action.isAction(VERB_LOOK, 0x324)) + } else if (_action.isAction(VERB_LOOK, NOUN_CAR)) _vm->_dialogs->show(51113); - else if (_action.isAction(VERB_LOOK, 0x31D)) + else if (_action.isAction(VERB_LOOK, NOUN_SIDEWALK)) _vm->_dialogs->show(51114); - else if (_action.isAction(VERB_WALK_DOWN, 0x322) || _action.isAction(VERB_WALK_DOWN, 0x361) || _action.isAction(VERB_WALK_DOWN, 0x321)) + else if (_action.isAction(VERB_WALK_DOWN, NOUN_SIDEWALK_TO_EAST) || _action.isAction(VERB_WALK_DOWN, NOUN_SIDEWALK_TO_WEST) || _action.isAction(VERB_WALK_DOWN, NOUN_STREET_TO_EAST)) _vm->_dialogs->show(51115); - else if (_action.isAction(VERB_LOOK, 0x37B)) + else if (_action.isAction(VERB_LOOK, NOUN_PLEASURE_DOME)) _vm->_dialogs->show(51116); - else if (_action.isAction(VERB_LOOK, 0x34A)) + else if (_action.isAction(VERB_LOOK, NOUN_TICKET_BOOTH)) _vm->_dialogs->show(51117); - else if (_action.isAction(VERB_LOOK, 0x37C)) + else if (_action.isAction(VERB_LOOK, NOUN_DOME_ENTRANCE)) _vm->_dialogs->show(51118); else if (_action.isAction(VERB_UNLOCK, 0xFF, 0x37C) || _action.isAction(VERB_UNLOCK, 0x6F, 0x37C)) _vm->_dialogs->show(51119); @@ -2010,27 +2010,27 @@ void Scene511::actions() { && (_action.isAction(0x171) || _action.isAction(0x2A) || _action.isAction(0x2B)) && _action.isAction(0x37C)) _vm->_dialogs->show(51120); - else if (_action.isAction(VERB_LOOK, 0x372)) { + else if (_action.isAction(VERB_LOOK, NOUN_RESTAURANT)) { if (_globals[kBoatRaised]) _vm->_dialogs->show(51121); else _vm->_dialogs->show(51128); - } else if (_action.isAction(VERB_LOOK, 0x349)) + } else if (_action.isAction(VERB_LOOK, NOUN_PORTHOLE)) _vm->_dialogs->show(51122); - else if (_action.isAction(VERB_LOOK, 0x87) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 2)) + else if (_action.isAction(VERB_LOOK, NOUN_FISHING_LINE) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 2)) _vm->_dialogs->show(51126); - else if (_action.isAction(VERB_LOOK, 0x87) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 3)) + else if (_action.isAction(VERB_LOOK, NOUN_FISHING_LINE) && (_action._mainObjectSource == 4) && (_globals[kLineStatus] == 3)) _vm->_dialogs->show(51133); - else if (_action.isAction(VERB_LOOK, 0x2CD)) + else if (_action.isAction(VERB_LOOK, NOUN_STATUE)) _vm->_dialogs->show(51127); - else if (_action.isAction(VERB_LOOK, 0x345)) + else if (_action.isAction(VERB_LOOK, NOUN_BOAT)) if (_globals[kBoatRaised]) _vm->_dialogs->show(51123); else if (_globals[kLineStatus] != 3) _vm->_dialogs->show(51124); else _vm->_dialogs->show(51125); - else if (_action.isAction(VERB_LOOK, 0x87) && (_globals[kLineStatus] == 3)) + else if (_action.isAction(VERB_LOOK, NOUN_FISHING_LINE) && (_globals[kLineStatus] == 3)) _vm->_dialogs->show(51125); else return; @@ -2102,9 +2102,9 @@ void Scene512::enter() { } void Scene512::actions() { - if (_action.isAction(VERB_WALK, 0xF9)) + if (_action.isAction(VERB_WALK, NOUN_OUTSIDE)) _scene->_nextSceneId = 511; - else if (_action.isAction(VERB_TAKE, 0x88)) { + else if (_action.isAction(VERB_TAKE, NOUN_FISHING_ROD)) { if (_game._trigger || !_game._objects.isInInventory(OBJ_FISHING_ROD)) { switch (_game._trigger) { case 0: @@ -2134,7 +2134,7 @@ void Scene512::actions() { break; } } - } else if (_action.isAction(VERB_OPEN, 0x377)) { + } else if (_action.isAction(VERB_OPEN, NOUN_CASH_REGISTER)) { if (!_globals[kRegisterOpen]) { switch (_game._trigger) { case 0: @@ -2195,7 +2195,7 @@ void Scene512::actions() { } } else _vm->_dialogs->show(51239); - } else if (_action.isAction(VERB_CLOSE, 0x377) && _globals[kRegisterOpen]) { + } else if (_action.isAction(VERB_CLOSE, NOUN_CASH_REGISTER) && _globals[kRegisterOpen]) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; @@ -2231,7 +2231,7 @@ void Scene512::actions() { default: break; } - } else if (_action.isAction(VERB_TAKE, 0xFF)) { + } else if (_action.isAction(VERB_TAKE, NOUN_PADLOCK_KEY)) { if (_game._trigger || !_game._objects.isInInventory(OBJ_PADLOCK_KEY)) { switch (_game._trigger) { case 0: @@ -2278,48 +2278,48 @@ void Scene512::actions() { } } else if (_action._lookFlag) _vm->_dialogs->show(51225); - else if (_action.isAction(VERB_LOOK, 0xFF) && _game._objects.isInRoom(OBJ_PADLOCK_KEY)) + else if (_action.isAction(VERB_LOOK, NOUN_PADLOCK_KEY) && _game._objects.isInRoom(OBJ_PADLOCK_KEY)) _vm->_dialogs->show(51215); - else if (_action.isAction(VERB_LOOK, 0x88) && (_scene->_activeAnimation->getCurrentFrame() == 4)) + else if (_action.isAction(VERB_LOOK, NOUN_FISHING_ROD) && (_scene->_activeAnimation->getCurrentFrame() == 4)) _vm->_dialogs->show(51216); - else if (_action.isAction(VERB_LOOK, 0x354)) + else if (_action.isAction(VERB_LOOK, NOUN_SHIPS_WHEEL)) _vm->_dialogs->show(51218); - else if (_action.isAction(VERB_TAKE, 0x354)) + else if (_action.isAction(VERB_TAKE, NOUN_SHIPS_WHEEL)) _vm->_dialogs->show(51219); - else if (_action.isAction(VERB_LOOK, 0x349) || _action.isAction(VERB_PEER_THROUGH, 0x349)) + else if (_action.isAction(VERB_LOOK, NOUN_PORTHOLE) || _action.isAction(VERB_PEER_THROUGH, NOUN_PORTHOLE)) _vm->_dialogs->show(51220); - else if (_action.isAction(VERB_LOOK, 0x160)) + else if (_action.isAction(VERB_LOOK, NOUN_TABLE)) _vm->_dialogs->show(51221); - else if (_action.isAction(VERB_LOOK, 0x34E)) + else if (_action.isAction(VERB_LOOK, NOUN_STARFISH)) _vm->_dialogs->show(51222); - else if (_action.isAction(VERB_TAKE, 0x34E)) + else if (_action.isAction(VERB_TAKE, NOUN_STARFISH)) _vm->_dialogs->show(51223); - else if (_action.isAction(VERB_LOOK, 0xF9)) + else if (_action.isAction(VERB_LOOK, NOUN_OUTSIDE)) _vm->_dialogs->show(51224); - else if (_action.isAction(VERB_LOOK, 0x117)) + else if (_action.isAction(VERB_LOOK, NOUN_POSTER)) _vm->_dialogs->show(51227); - else if (_action.isAction(VERB_TAKE, 0x117)) + else if (_action.isAction(VERB_TAKE, NOUN_POSTER)) _vm->_dialogs->show(51228); - else if (_action.isAction(VERB_LOOK, 0x1BB)) { + else if (_action.isAction(VERB_LOOK, NOUN_TROPHY)) { if (_game._visitedScenes.exists(604)) _vm->_dialogs->show(51229); else _vm->_dialogs->show(51230); - } if (_action.isAction(VERB_LOOK, 0x47)) + } if (_action.isAction(VERB_LOOK, NOUN_CHAIR)) _vm->_dialogs->show(51231); - else if (_action.isAction(VERB_LOOK, 0x347)) + else if (_action.isAction(VERB_LOOK, NOUN_ROPE)) _vm->_dialogs->show(51232); - else if (_action.isAction(VERB_TAKE, 0x347)) + else if (_action.isAction(VERB_TAKE, NOUN_ROPE)) _vm->_dialogs->show(51233); - else if (_action.isAction(VERB_LOOK, 0x2F6)) + else if (_action.isAction(VERB_LOOK, NOUN_LAMP)) _vm->_dialogs->show(51234); - else if (_action.isAction(VERB_LOOK, 0x29F)) + else if (_action.isAction(VERB_LOOK, NOUN_COUNTER)) _vm->_dialogs->show(51235); - else if (_action.isAction(VERB_LOOK, 0x486)) + else if (_action.isAction(VERB_LOOK, NOUN_ICE_CHESTS)) _vm->_dialogs->show(51237); - else if (_action.isAction(VERB_OPEN, 0x486)) + else if (_action.isAction(VERB_OPEN, NOUN_ICE_CHESTS)) _vm->_dialogs->show(51238); - else if (_action.isAction(VERB_LOOK, 0x377)) { + else if (_action.isAction(VERB_LOOK, NOUN_CASH_REGISTER)) { if (!_globals[kRegisterOpen]) _vm->_dialogs->show(51212); else if (_game._objects.isInRoom(OBJ_PADLOCK_KEY)) @@ -2436,7 +2436,7 @@ void Scene513::step() { } void Scene513::actions() { - if (_action.isAction(VERB_GET_INTO, 0x324)) { + if (_action.isAction(VERB_GET_INTO, NOUN_CAR)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; @@ -2474,7 +2474,7 @@ void Scene513::actions() { default: break; } - } else if (_action.isAction(VERB_PUT, 0xB3, 0x251) || _action.isAction(VERB_PUT, 0x305, 0x251)) { + } else if (_action.isAction(VERB_PUT, NOUN_ID_CARD, 0x251) || _action.isAction(VERB_PUT, NOUN_FAKE_ID, 0x251)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; @@ -2523,31 +2523,31 @@ void Scene513::actions() { default: break; } - } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, 0x31E)) + } else if ((_action._lookFlag) || _action.isAction(VERB_LOOK, NOUN_STREET)) _vm->_dialogs->show(51318); - else if (_action.isAction(VERB_LOOK, 0x317)) + else if (_action.isAction(VERB_LOOK, NOUN_ELEVATOR)) _vm->_dialogs->show(51310); - else if (_action.isAction(VERB_LOOK, 0x367)) + else if (_action.isAction(VERB_LOOK, NOUN_ELEVATOR_DOOR)) _vm->_dialogs->show(51311); - else if (_action.isAction(VERB_LOOK, 0x251)) + else if (_action.isAction(VERB_LOOK, NOUN_CARD_SLOT)) _vm->_dialogs->show(51312); - else if (_action.isAction(VERB_LOOK, 0x355)) + else if (_action.isAction(VERB_LOOK, NOUN_HANDICAP_SIGN)) _vm->_dialogs->show(51313); - else if (_action.isAction(VERB_LOOK, 0x358)) + else if (_action.isAction(VERB_LOOK, NOUN_BIKE_RACK)) _vm->_dialogs->show(51314); - else if (_action.isAction(VERB_LOOK, 0x323)) + else if (_action.isAction(VERB_LOOK, NOUN_BUILDING)) _vm->_dialogs->show(51315); - else if (_action.isAction(VERB_LOOK, 0x244)) + else if (_action.isAction(VERB_LOOK, NOUN_SIGN)) _vm->_dialogs->show(51316); - else if (_action.isAction(VERB_LOOK, 0x360) || _action.isAction(VERB_WALK_DOWN, 0x360)) + else if (_action.isAction(VERB_LOOK, NOUN_STREET_TO_WEST) || _action.isAction(VERB_WALK_DOWN, NOUN_STREET_TO_WEST)) _vm->_dialogs->show(51317); - else if (_action.isAction(VERB_OPEN, 0x367) || _action.isAction(VERB_OPEN, 0x317)) + else if (_action.isAction(VERB_OPEN, NOUN_ELEVATOR_DOOR) || _action.isAction(VERB_OPEN, NOUN_ELEVATOR)) _vm->_dialogs->show(51319); - else if (_action.isAction(VERB_LOOK, 0x324)) + else if (_action.isAction(VERB_LOOK, NOUN_CAR)) _vm->_dialogs->show(51321); - else if (_action.isAction(VERB_LOOK, 0x357)) + else if (_action.isAction(VERB_LOOK, NOUN_BRICK_WALL)) _vm->_dialogs->show(51322); - else if (_action.isAction(VERB_PUT, 0x131, 0x251)) + else if (_action.isAction(VERB_PUT, NOUN_SECURITY_CARD, 0x251)) _vm->_dialogs->show(51320); else return; @@ -2686,32 +2686,32 @@ void Scene551::preActions() { } void Scene551::actions() { - if (_action.isAction(VERB_STEP_INTO, 0x16C)) + if (_action.isAction(VERB_STEP_INTO, NOUN_TELEPORTER)) _scene->_nextSceneId = 502; else if ((_action._lookFlag)) _vm->_dialogs->show(55117); - else if (_action.isAction(VERB_LOOK, 0x35E)) + else if (_action.isAction(VERB_LOOK, NOUN_SKELETON)) _vm->_dialogs->show(55110); - else if (_action.isAction(VERB_LOOK, 0x318)) + else if (_action.isAction(VERB_LOOK, NOUN_ELEVATOR_SHAFT)) _vm->_dialogs->show(55111); - else if (_action.isAction(VERB_WALKTO, 0x318)) + else if (_action.isAction(VERB_WALKTO, NOUN_ELEVATOR_SHAFT)) _vm->_dialogs->show(55112); - else if (_action.isAction(VERB_LOOK, 0x323)) + else if (_action.isAction(VERB_LOOK, NOUN_BUILDING)) _vm->_dialogs->show(55113); - else if (_action.isAction(VERB_LOOK, 0x16C)) + else if (_action.isAction(VERB_LOOK, NOUN_TELEPORTER)) _vm->_dialogs->show(55114); - else if (_action.isAction(VERB_LOOK, 0x323)) + else if (_action.isAction(VERB_LOOK, NOUN_BUILDING)) _vm->_dialogs->show(55115); - else if (_action.isAction(VERB_LOOK, 0x361)) { + else if (_action.isAction(VERB_LOOK, NOUN_SIDEWALK_TO_WEST)) { if (_game._visitedScenes.exists(505)) _vm->_dialogs->show(55116); else _vm->_dialogs->show(55115); - } else if (_action.isAction(VERB_LOOK, 0x31D)) + } else if (_action.isAction(VERB_LOOK, NOUN_SIDEWALK)) _vm->_dialogs->show(55118); - else if (_action.isAction(VERB_LOOK, 0x369)) + else if (_action.isAction(VERB_LOOK, NOUN_EQUIPMENT_OVERHEAD)) _vm->_dialogs->show(55119); - else if (_action.isAction(VERB_LOOK, 0x249)) + else if (_action.isAction(VERB_LOOK, NOUN_RAILING)) _vm->_dialogs->show(55120); else return; -- cgit v1.2.3