From 5aa63bc71a2e559fea6ce62e4b995a6ece47e495 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 20 May 2014 12:56:21 +0300 Subject: MADS: Rename several nouns to verbs --- engines/mads/nebular/nebular_scenes6.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'engines/mads/nebular/nebular_scenes6.cpp') diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp index 6cea5cb63a..e9c4473f9e 100644 --- a/engines/mads/nebular/nebular_scenes6.cpp +++ b/engines/mads/nebular/nebular_scenes6.cpp @@ -87,7 +87,7 @@ void Scene601::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_LASER_BEAM); - _scene->addActiveVocab(NOUN_LOOK_AT); + _scene->addActiveVocab(VERB_LOOK_AT); } void Scene601::enter() { @@ -220,7 +220,7 @@ void Scene601::actions() { void Scene602::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_SAFE); _scene->addActiveVocab(NOUN_LASER_BEAM); } @@ -533,7 +533,7 @@ void Scene602::actions() { void Scene603::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_COMPACT_CASE); _scene->addActiveVocab(NOUN_NOTE); } @@ -1421,7 +1421,7 @@ void Scene607::actions() { void Scene608::setup() { setPlayerSpritesPrefix(); setAAName(); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); _scene->addActiveVocab(NOUN_POLYCEMENT); _scene->addActiveVocab(NOUN_CAR); _scene->addActiveVocab(NOUN_OBNOXIOUS_DOG); @@ -2705,7 +2705,7 @@ void Scene610::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_PHONE_HANDSET); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene610::enter() { @@ -2888,7 +2888,7 @@ void Scene611::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_RAT); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene611::handleRatMoves() { @@ -4263,7 +4263,7 @@ void Scene612::setup() { setPlayerSpritesPrefix(); setAAName(); _scene->addActiveVocab(NOUN_FISHING_LINE); - _scene->addActiveVocab(NOUN_WALK_TO); + _scene->addActiveVocab(VERB_WALKTO); } void Scene612::handleWinchMovement() { -- cgit v1.2.3