From badb8d97444767b7d8fea0f877ac044249696a5f Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Fri, 28 Feb 2014 20:37:42 -0500 Subject: MADS: More work implementing scene info loading --- engines/mads/nebular/sound_nebular.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/mads/nebular/sound_nebular.h') diff --git a/engines/mads/nebular/sound_nebular.h b/engines/mads/nebular/sound_nebular.h index c7a28620be..caafdcaf77 100644 --- a/engines/mads/nebular/sound_nebular.h +++ b/engines/mads/nebular/sound_nebular.h @@ -228,7 +228,7 @@ protected: * @param pData Pointer to data block containing sound data * @param startingChannel Channel to start scan from */ - void playSound(byte *pData, int startingChannel = ADLIB_CHANNEL_COUNT); + void playSoundData(byte *pData, int startingChannel = ADLIB_CHANNEL_MIDWAY); /** * Checks to see whether the given block of data is already loaded into a channel. @@ -312,7 +312,7 @@ public: * @param commandId Player ommand to execute. * @param param Optional parameter used by a few commands */ - virtual int command(int commandId, int param = 0) = 0; + virtual int command(int commandId, int param) = 0; /** * Stop all currently playing sounds @@ -402,7 +402,7 @@ private: public: ASound1(Audio::Mixer *mixer); - virtual int command(int commandId, int param = 0); + virtual int command(int commandId, int param); }; } // End of namespace Nebular -- cgit v1.2.3