From 5a3d85e3538c1d16ab4e21b4a767cea759bd2324 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 4 Jun 2014 09:35:10 -0400 Subject: MADS: Finally re-enable Rex waking up in the first game scene --- engines/mads/nebular/nebular_scenes1.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'engines/mads/nebular') diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 8cf4107ad4..888b0f7511 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -188,10 +188,6 @@ void Scene101::enter() { _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false); _panelOpened = false; - // HACK: set the prior scene to 102 for now when the game starts, to avoid Rex's getting up animation - if (_scene->_priorSceneId == -1) - _scene->_priorSceneId = 102; - if (_scene->_priorSceneId != -1) _globals[kNeedToStandUp] = false; -- cgit v1.2.3