From 68432e8d024beca0c60f5585fae71d355d2fa1df Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 27 Jul 2014 17:58:10 -0400 Subject: MADS: Beginnings of animation view class --- engines/mads/nebular/menu_nebular.cpp | 151 ++++++++++++++++++++++++++++++++-- engines/mads/nebular/menu_nebular.h | 18 +++- 2 files changed, 160 insertions(+), 9 deletions(-) (limited to 'engines/mads/nebular') diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp index e3f68862a4..c15cd1d283 100644 --- a/engines/mads/nebular/menu_nebular.cpp +++ b/engines/mads/nebular/menu_nebular.cpp @@ -405,7 +405,6 @@ void TextView::load() { processLines(); } - void TextView::processLines() { if (_script.eos()) error("Attempted to read past end of response file"); @@ -447,7 +446,6 @@ void TextView::processLines() { } } - void TextView::processCommand() { Scene &scene = _vm->_game->_scene; Common::String scriptLine(_currentLine + 1); @@ -472,14 +470,15 @@ void TextView::processCommand() { _vm->_palette->grabPalette(destPalette, 0, 256); // Copy the loaded background, if any, to the view surface - int yp = 22; - //scene._backgroundSurface.copyTo(this, 0, yp); + //int yp = 22; + //scene._backgroundSurface.copyTo(this, 0, 22); // Handle fade-in - byte srcPalette[768]; - Common::fill(&srcPalette[0], &srcPalette[PALETTE_SIZE], 0); - _vm->_palette->fadeIn(srcPalette, destPalette, 0, PALETTE_COUNT, 0, 0, - TV_FADE_DELAY_MILLI, TV_NUM_FADE_STEPS); + //byte srcPalette[768]; + //Common::fill(&srcPalette[0], &srcPalette[PALETTE_SIZE], 0); + //_vm->_palette->fadeIn(srcPalette, destPalette, 0, PALETTE_COUNT, 0, 0, + // TV_FADE_DELAY_MILLI, TV_NUM_FADE_STEPS); + _vm->_game->_fx = kTransitionFadeIn; } else if (!strncmp(commandStr, "PAN", 3)) { // Set panning values @@ -604,6 +603,142 @@ void AnimationView::execute(const Common::String &resName) { strcpy(_resourceName, resName.c_str()); } +AnimationView::AnimationView(MADSEngine *vm) : MenuView(vm) { + _soundDriverLoaded = false; +} + +void AnimationView::load() { + Common::String resName(_resourceName); + if (!resName.hasSuffix(".")) + resName += ".res"; + + if (!_script.open(resName)) + error("Could not open resource %s", resName); + + processLines(); +} + +bool AnimationView::onEvent(Common::Event &event) { + // Wait for the Escape key or a mouse press + if (((event.type == Common::EVENT_KEYDOWN) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) || + (event.type == Common::EVENT_RBUTTONUP)) { + scriptDone(); + return true; + } + + return false; +} + +void AnimationView::doFrame() { + Scene &scene = _vm->_game->_scene; + int bgNumber = 0; + + // Only update state if wait period has expired + if (_previousUpdate > 0) { + if (g_system->getMillis() - _previousUpdate < 3000) { + return; + } else { + // time for an update + _previousUpdate = g_system->getMillis(); + } + } else { + _previousUpdate = g_system->getMillis(); + return; + } + + char bgFile[10]; + strncpy(bgFile, _currentFile, 5); + bgFile[0] = bgFile[2]; + bgFile[1] = bgFile[3]; + bgFile[2] = bgFile[4]; + bgFile[3] = '\0'; + bgNumber = atoi(bgFile); + sprintf(bgFile, "rm%i.art", bgNumber); + + // Not all scenes have a background. If there is one, refresh it + if (Common::File::exists(bgFile)) { + _vm->_palette->resetGamePalette(4, 8); + SceneInfo *sceneInfo = SceneInfo::init(_vm); + sceneInfo->load(bgNumber, 0, Common::String(), 0, scene._depthSurface, + scene._backgroundSurface); + } + + // Read next line + processLines(); +} + +void AnimationView::scriptDone() { + _breakFlag = true; + _vm->_dialogs->_pendingDialog = DIALOG_MAIN_MENU; +} + +void AnimationView::processLines() { + if (_script.eos()) { + // end of script, end animation + scriptDone(); + return; + } + + while (!_script.eos()) { + _script.readLine(_currentLine, 79); + + // Process the line + char *cStart = strchr(_currentLine, '-'); + if (cStart) { + while (cStart) { + // Loop for possible multiple commands on one line + char *cEnd = strchr(_currentLine, ' '); + if (!cEnd) + error("Unterminated command '%s' in response file", _currentLine); + + *cEnd = '\0'; + processCommand(); + + // Copy rest of line (if any) to start of buffer + // Don't use strcpy() here, because if the + // rest of the line is the longer of the two + // strings, the memory areas will overlap. + memmove(_currentLine, cEnd + 1, strlen(cEnd + 1) + 1); + + cStart = strchr(_currentLine, '-'); + } + + if (_currentLine[0]) { + sprintf(_currentFile, "%s", _currentLine); + //printf("File: %s\n", _currentLine); + break; + } + + } else { + sprintf(_currentFile, "%s", _currentLine); + warning("File: %s\n", _currentLine); + break; + } + } +} + +void AnimationView::processCommand() { + Common::String commandLine(_currentLine + 1); + commandLine.toUppercase(); + const char *commandStr = commandLine.c_str(); + const char *param = commandStr; + + if (!strncmp(commandStr, "X", 1)) { + //printf("X "); + } else if (!strncmp(commandStr, "W", 1)) { + //printf("W "); + } else if (!strncmp(commandStr, "R", 1)) { + param = param + 2; + //printf("R:%s ", param); + } else if (!strncmp(commandStr, "O", 1)) { + // Set the transition effect + param = param + 2; + _vm->_game->_fx = (ScreenTransition)atoi(param); + } else { + error("Unknown response command: '%s'", commandStr); + } +} + } // End of namespace Nebular } // End of namespace MADS diff --git a/engines/mads/nebular/menu_nebular.h b/engines/mads/nebular/menu_nebular.h index 7e11e78e27..e1abbe2c52 100644 --- a/engines/mads/nebular/menu_nebular.h +++ b/engines/mads/nebular/menu_nebular.h @@ -179,14 +179,30 @@ class AnimationView : public MenuView { private: static char _resourceName[100]; + Common::File _script; + uint32 _previousUpdate; + char _currentLine[80]; + char _currentFile[10]; + bool _soundDriverLoaded; +private: + void load(); + + void processLines(); + void processCommand(); + + void scriptDone(); + + void doFrame(); +protected: + virtual bool onEvent(Common::Event &event); public: /** * Queue the given text resource for display */ static void execute(const Common::String &resName); - AnimationView(MADSEngine *vm) : MenuView(vm) {} + AnimationView(MADSEngine *vm); virtual ~AnimationView() {} }; -- cgit v1.2.3