From a2871fb1b0eb96755404f584e94e267d8a629263 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 6 Apr 2014 00:24:42 -0400 Subject: MADS: Fix display of scene inventory items --- engines/mads/nebular/nebular_scenes1.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engines/mads/nebular') diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 2a9b3c64ee..775f814999 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -155,14 +155,14 @@ void Scene103::enter() { _globals._spriteIndexes[20] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 6); if (_game._objects.isInRoom(OBJ_TIMER_MODULE)) - _vm->_game->_scene._hotspots.activate(371, false); - else _globals._spriteIndexes[26] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 6); + else + _vm->_game->_scene._hotspots.activate(371, false); if (_game._objects.isInRoom(OBJ_REBREATHER)) - _vm->_game->_scene._hotspots.activate(289, false); - else _globals._spriteIndexes[25] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6); + else + _vm->_game->_scene._hotspots.activate(289, false); if (_globals[kTurkeyExploded]) { _globals._spriteIndexes[24] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 6); -- cgit v1.2.3