From facbe1b177a4dc9cbf2ca26ff8c8f070aac5f066 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 20 May 2014 07:33:18 +0300 Subject: MADS: Add the inventory item names for Phantom --- engines/mads/phantom/game_phantom.h | 29 +++++++++++++++++++++++++++-- 1 file changed, 27 insertions(+), 2 deletions(-) (limited to 'engines/mads/phantom/game_phantom.h') diff --git a/engines/mads/phantom/game_phantom.h b/engines/mads/phantom/game_phantom.h index 3043e538a5..600c5842a6 100644 --- a/engines/mads/phantom/game_phantom.h +++ b/engines/mads/phantom/game_phantom.h @@ -35,8 +35,33 @@ namespace Phantom { // TODO: Adapt for Phantom's difficulty setting enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 }; -enum InventoryObject { OBJ_NONE = -1 - // TODO +enum InventoryObject { + OBJ_NONE = -1, + OBJ_KEY = 0, + OBJ_LANTERN = 1, + OBJ_RED_FRAME = 2, + OBJ_SANDBAG = 3, + OBJ_YELLOW_FRAME = 4, + OBJ_FIRE_AXE = 5, + OBJ_SMALL_NOTE = 6, + OBJ_ROPE = 7, + OBJ_SWORD = 8, + OBJ_ENVELOPE = 9, + OBJ_TICKET = 10, + OBJ_PIECE_OF_PAPER = 11, + OBJ_PARCHMENT = 12, + OBJ_LETTER = 13, + OBJ_NOTICE = 14, + OBJ_BOOK = 15, + OBJ_CRUMPLED_NOTE = 16, + OBJ_BLUE_FRAME = 17, + OBJ_LARGE_NOTE = 18, + OBJ_GREEN_FRAME = 19, + OBJ_MUSIC_SCORE = 20, + OBJ_WEDDING_RING = 21, + OBJ_CABLE_HOOK = 22, + OBJ_ROPE_WITH_HOOK = 23, + OBJ_OAR = 24 }; // HACK: A stub for now, remove from here once it's implemented properly -- cgit v1.2.3