From 26ae514e9d6bca44b79cba6e7f5218748888b777 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Tue, 27 Oct 2015 09:57:29 +0100 Subject: MADS: Phantom: Add scene 206 --- engines/mads/phantom/phantom_scenes2.cpp | 500 +++++++++++++++++++++++++++++++ 1 file changed, 500 insertions(+) (limited to 'engines/mads/phantom/phantom_scenes2.cpp') diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp index 5386cf85dc..966836a638 100644 --- a/engines/mads/phantom/phantom_scenes2.cpp +++ b/engines/mads/phantom/phantom_scenes2.cpp @@ -5845,5 +5845,505 @@ void Scene205::handleGiryAnimation() { /*------------------------------------------------------------------------*/ +Scene206::Scene206(MADSEngine *vm) : Scene2xx(vm) { + _anim0ActvFl = false; + _skip1Fl = false; + _skip2Fl = false; +} + +void Scene206::synchronize(Common::Serializer &s) { + Scene2xx::synchronize(s); + + s.syncAsByte(_anim0ActvFl); + s.syncAsByte(_skip1Fl); + s.syncAsByte(_skip2Fl); +} + +void Scene206::setup() { + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene206::enter() { + _anim0ActvFl = false; + _skip1Fl = false; + _skip2Fl = false; + + _scene->loadSpeech(1); + _vm->_gameConv->get(26); + + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2), false); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3), false); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RDR_9", false); + + if (_scene->_priorSceneId != 308) { + if (_globals[kPanelIn206] == 0) { + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + } else { + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 3); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 13); + } + } + + if (_globals[kPanelIn206] == 0) { + _scene->_hotspots.activate(NOUN_PANEL, false); + _scene->_hotspots.activate(NOUN_KEYHOLE, false); + } + + if (_game._objects.isInRoom(OBJ_CRUMPLED_NOTE)) { + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('p', 0), false); + _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 10); + } else + _scene->_hotspots.activate(NOUN_CRUMPLED_NOTE, false); + + if (_globals[kTrapDoorStatus] == 0) { + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); + } + + if (_globals[kRightDoorIsOpen504] && !_globals[kKnockedOverHead]) { + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('h', 1), 88); + _game._player._visible = false; + _game._player._stepEnabled = false; + _anim0ActvFl = true; + } else if (_scene->_priorSceneId == 308) { + _game._player._playerPos = Common::Point(67, 127); + _game._player._stepEnabled = false; + _game._player.walk(Common::Point(108, 137), FACING_EAST); + _game._player.setWalkTrigger(82); + } else if ((_scene->_priorSceneId == 205) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) { + _game._player._playerPos = Common::Point(153, 148); + _game._player._facing = FACING_NORTH; + } + + sceneEntrySound(); +} + +void Scene206::step() { + switch (_game._trigger) { + case 82: + _vm->_sound->command(24); + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 83); + break; + + case 83: + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 3); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 13); + _game._player._stepEnabled = true; + break; + + case 88: + _game._player._playerPos = Common::Point(168, 138); + _game._player._visible = true; + _game._player._stepEnabled = true; + _anim0ActvFl = false; + _game._player.resetFacing(FACING_WEST); + break; + + default: + break; + } + + if (_anim0ActvFl && !_skip1Fl) { + if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 118) { + _globals[kKnockedOverHead] = true; + _skip1Fl = true; + _scene->_sequences.setTimingTrigger(1, 84); + } + } + + if (_anim0ActvFl && !_skip2Fl) { + if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 61) { + if (_vm->_sound->_preferRoland) + _vm->_sound->command(65); + else + _scene->playSpeech(1); + + _skip2Fl = true; + } + } + + switch (_game._trigger) { + case 84: + _vm->_sound->command(24); + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 85); + break; + + case 85: + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 3); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 13); + break; + + default: + break; + } +} + +void Scene206::actions() { + if (_action.isAction(VERB_EXIT_TO, NOUN_LOGE_CORRIDOR)) { + if (_globals[kRightDoorIsOpen504]) { + if (_vm->_sound->_preferRoland) + _vm->_sound->command(65); + else + _scene->playSpeech(1); + + _vm->_gameConv->run(26); + _vm->_gameConv->exportValue(4); + } else + _scene->_nextSceneId = 205; + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_CRUMPLED_NOTE) && (_game._objects.isInRoom(OBJ_CRUMPLED_NOTE) || _game._trigger)) { + switch (_game._trigger) { + case (0): + _globals[kPlayerScore] += 5; + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 4, 77); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 78); + _action._inProgress = false; + return; + + case 77: + _scene->deleteSequence(_globals._sequenceIndexes[4]); + _scene->_hotspots.activate(NOUN_CRUMPLED_NOTE, false); + _game._objects.addToInventory(OBJ_CRUMPLED_NOTE); + _vm->_sound->command(26); + _action._inProgress = false; + return; + + case 78: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]); + _game._player._visible = true; + _scene->_sequences.setTimingTrigger(20, 79); + _action._inProgress = false; + return; + + case 79: + _vm->_dialogs->showItem(OBJ_CRUMPLED_NOTE, 816, 6); + _game._player._stepEnabled = true; + _action._inProgress = false; + return; + + default: + break; + } + } + + + if (_action.isAction(VERB_WALK_BEHIND, NOUN_PANEL) || _action.isAction(VERB_OPEN, NOUN_PANEL) + || ((_game._trigger >= 70) && (_game._trigger < 77))) { + if (_globals[kPanelIn206] == 3) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 7, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 3); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 3, 70); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 71); + break; + + case 70: + _vm->_sound->command(24); + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); + break; + + case 71: + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + _game._player._stepEnabled = true; + _game._player._visible = true; + _game._player.walk(Common::Point(67, 127), FACING_NORTHWEST); + _game._player.setWalkTrigger(72); + break; + + case 72: + _vm->_sound->command(24); + _scene->deleteSequence(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 73); + break; + + case 73: + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); + _scene->_nextSceneId = 308; + break; + + default: + break; + } + } else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 7, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 3); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 74); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 3, 75); + break; + + case 74: + _game._player._stepEnabled = true; + _game._player._visible = true; + _vm->_dialogs->show(20625); + break; + + case 75: + _vm->_sound->command(72); + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_UNLOCK, NOUN_PANEL) || _action.isAction(VERB_LOCK, NOUN_PANEL) || _action.isAction(VERB_PUT, NOUN_KEY, NOUN_KEYHOLE) + || _action.isAction(VERB_UNLOCK, NOUN_KEYHOLE) || _action.isAction(VERB_LOCK, NOUN_KEYHOLE) || (_game._trigger >= 64)) { + if (_globals[kPanelIn206] >= 1) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], true, 7, 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 3); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 64); + break; + + case 64: { + _vm->_sound->command(71); + int idx = _globals._sequenceIndexes[5]; + _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], true, -2); + _game.syncTimers(1, _globals._sequenceIndexes[5], 1, idx); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], false); + _scene->_sequences.setTimingTrigger(30, 65); + } + break; + + case 65: + _scene->deleteSequence(_globals._sequenceIndexes[5]); + _globals._sequenceIndexes[5] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[5], true, 7, 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 3); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], false); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 66); + break; + + case 66: + if (_action.isAction(VERB_LOCK)) { + _globals[kPanelIn206] = 2; + _vm->_dialogs->show(20629); + } else if (_action.isAction(VERB_UNLOCK)) { + _globals[kPanelIn206] = 3; + _vm->_dialogs->show(20628); + } + + if (_action.isAction(VERB_PUT)) { + if (_globals[kPanelIn206] <= 2) { + _globals[kPanelIn206] = 3; + _vm->_dialogs->show(20628); + } else { + _globals[kPanelIn206] = 2; + _vm->_dialogs->show(20629); + } + } + + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]); + _game._player._stepEnabled = true; + _game._player._visible = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + + if (_action._lookFlag) { + _vm->_dialogs->show(20610); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(20611); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(20612); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RIGHT_COLUMN)) { + _vm->_dialogs->show(20614); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_KEYHOLE)) { + _vm->_dialogs->show(20615); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RAIL)) { + _vm->_dialogs->show(20616); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_SEAT)) { + _vm->_dialogs->show(20617); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_LOGE_CORRIDOR)) { + _vm->_dialogs->show(20618); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_STAGE)) { + if (_globals[kJacquesStatus]) + _vm->_dialogs->show(20630); + else + _vm->_dialogs->show(20619); + + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_HOUSE)) { + _vm->_dialogs->show(20620); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_CEILING)) { + _vm->_dialogs->show(20621); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_HOUSE_LIGHT)) { + _vm->_dialogs->show(20622); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_PANEL)) { + if (_globals[kPanelIn206] == 3) + _vm->_dialogs->show(20624); + else + _vm->_dialogs->show(20626); + + _action._inProgress = false; + return; + } + + if ((_action.isObject(NOUN_LEFT_COLUMN)) && (!_game._trigger)) { + if (_globals[kPanelIn206] == 0) { + _vm->_dialogs->show(20613); + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('k', 1), 95); + _game._player._stepEnabled = false; + _game._player._visible = false; + } else + _vm->_dialogs->show(20623); + + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_CRUMPLED_NOTE) && _game._objects.isInRoom(OBJ_CRUMPLED_NOTE)) { + _vm->_dialogs->show(20627); + _action._inProgress = false; + return; + } + } + + switch (_game._trigger) { + case 95: + _game._player._visible = true; + _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]); + _scene->_hotspots.activate(NOUN_PANEL, true); + _scene->_hotspots.activate(NOUN_KEYHOLE, true); + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 3); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 13); + if (!(_globals[kPlayerScoreFlags] & 8)) { + _globals[kPlayerScoreFlags] |= 8; + _globals[kPlayerScore] += 5; + } + _scene->_sequences.setTimingTrigger(15, 96); /* a slight delay so anim totally ends */ + + _action._inProgress = false; + return; + + case 96: + _game._player._stepEnabled = true; + _globals[kPanelIn206] = 1; + _vm->_dialogs->show(20623); + _action._inProgress = false; + return; + + default: + break; + } +} + +void Scene206::preActions() { + if (_action.isAction(VERB_LOOK, NOUN_LEFT_COLUMN)) + _game._player._needToWalk = true; + + if (_action.isAction(VERB_UNLOCK, NOUN_PANEL) || _action.isAction(VERB_WALK_BEHIND, NOUN_PANEL) + || _action.isAction(VERB_LOCK, NOUN_PANEL) || _action.isAction(VERB_OPEN, NOUN_PANEL)) + _game._player.walk(Common::Point(108, 137), FACING_NORTHWEST); + + if (_action.isObject(NOUN_LEFT_COLUMN) && (_globals[kPanelIn206] == 0)) + _game._player.walk(Common::Point(103, 137), FACING_NORTHWEST); +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS -- cgit v1.2.3