From 98b52670c9fa2f87dec7695c310dfa3fbb69e0e2 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Mon, 26 Oct 2015 01:24:16 +0100 Subject: MADS: Phantom: Implement scene 204 --- engines/mads/phantom/phantom_scenes2.cpp | 957 ++++++++++++++++++++++++++++++- 1 file changed, 954 insertions(+), 3 deletions(-) (limited to 'engines/mads/phantom/phantom_scenes2.cpp') diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp index 1dbe760f4c..22344d3598 100644 --- a/engines/mads/phantom/phantom_scenes2.cpp +++ b/engines/mads/phantom/phantom_scenes2.cpp @@ -817,7 +817,7 @@ void Scene202::actions() { return; } - if ((_action.isAction(VERB_TALK_TO, NOUN_GENTLEMAN)) || (_action.isAction(VERB_TALK_TO, NOUN_EDGAR_DEGAS))) { + if (_action.isAction(VERB_TALK_TO, NOUN_GENTLEMAN) || _action.isAction(VERB_TALK_TO, NOUN_EDGAR_DEGAS)) { if (!_globals[kDegasNameIsKnown] ) { _vm->_gameConv->run(9); _vm->_gameConv->exportPointer(&_globals[kPlayerScore]); @@ -1025,7 +1025,7 @@ void Scene202::preActions() { if (_action.isAction(VERB_OPEN, NOUN_LEFT_DOOR)) _game._player.walk(Common::Point(126, 123), FACING_NORTHEAST); - if ((_globals[kTicketPeoplePresent] == 2) && (_action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_ARCHWAY))) + if ((_globals[kTicketPeoplePresent] == 2) && _action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_ARCHWAY)) _game._player.walk(Common::Point(569, 147), FACING_NORTHEAST); if (_action.isAction(VERB_TAKE, NOUN_GENTLEMAN) || _action.isAction(VERB_TAKE, NOUN_EDGAR_DEGAS)) @@ -3140,7 +3140,7 @@ void Scene203::handleRaoulAnimation() { _game._player._stepEnabled = true; _game.syncTimers(2, 0, 3, _globals._animationIndexes[1]); resetFrame = 58; - if ((_globals[kDoneBrieConv203]) && (_globals[kCurrentYear] == 1993)) { + if (_globals[kDoneBrieConv203] && (_globals[kCurrentYear] == 1993)) { _globals[kPrompterStandStatus] = 1; _scene->_nextSceneId = 150; } @@ -3252,5 +3252,956 @@ void Scene203::handleDaaeAnimation() { /*------------------------------------------------------------------------*/ +Scene204::Scene204(MADSEngine *vm) : Scene2xx(vm) { + _anim0ActvFl = false; + _anim1ActvFl = false; + _anim2ActvFl = false; + _anim3ActvFl = false; + _raoulDown = false; + _florentGone = false; + _skip1Fl = false; + _skip2Fl = false; + _skip3Fl = false; + _endGameFl = false; + + _brieStatus = -1; + _brieFrame = -1; + _florStatus = -1; + _florFrame = -1; + _raoulStatus = -1; + _raoulFrame = -1; + _raoulCount = -1; +} + +void Scene204::synchronize(Common::Serializer &s) { + Scene2xx::synchronize(s); + + s.syncAsByte(_anim0ActvFl); + s.syncAsByte(_anim1ActvFl); + s.syncAsByte(_anim2ActvFl); + s.syncAsByte(_anim3ActvFl); + s.syncAsByte(_raoulDown); + s.syncAsByte(_florentGone); + s.syncAsByte(_skip1Fl); + s.syncAsByte(_skip2Fl); + s.syncAsByte(_skip3Fl); + s.syncAsByte(_endGameFl); + + s.syncAsSint16LE(_brieStatus); + s.syncAsSint16LE(_brieFrame); + s.syncAsSint16LE(_florStatus); + s.syncAsSint16LE(_florFrame); + s.syncAsSint16LE(_raoulStatus); + s.syncAsSint16LE(_raoulFrame); + s.syncAsSint16LE(_raoulCount); +} + +void Scene204::setup() { + if ((_globals[kCurrentYear] == 1993) || _globals[kRightDoorIsOpen504]) + _scene->_initialVariant = 1; + + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene204::enter() { + _skip3Fl = false; + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + _anim0ActvFl = false; + _anim1ActvFl = false; + _anim2ActvFl = false; + _anim3ActvFl = false; + _florentGone = false; + _skip1Fl = false; + _skip2Fl = false; + _endGameFl = false; + _raoulDown = true; + } + + if (_globals[kTicketPeoplePresent] == 2) + _globals[kMakeRichLeave203] = true; + + if (_globals[kRightDoorIsOpen504]) + _endGameFl = true; + + warning("TODO: If end of game, remove the walking areas"); + + _scene->_hotspots.activate(NOUN_BOOK, false); + _vm->_gameConv->get(22); + + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('p', 0), false); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 6), false); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RALRH_9", false); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites("*RDRR_6", false); + + if (_game._objects.isInRoom(OBJ_BOOK) || (_globals[kCurrentYear] == 1881) || _endGameFl) { + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 5); + if (_globals[kScannedBookcase] && (_globals[kCurrentYear] == 1993)) + _scene->_hotspots.activate(NOUN_BOOK, true); + } + + if ((_globals[kCurrentYear] == 1993) || _endGameFl) { + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('z', -1), false); + _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_sprites.remove(_globals._spriteIndexes[0]); + _scene->_hotspots.activate(NOUN_CANDLE, false); + _scene->_hotspots.activate(NOUN_BUST, false); + _scene->_hotspots.activate(NOUN_COFFEE_TABLE, false); + + int idx = _scene->_dynamicHotspots.add(NOUN_COFFEE_TABLE, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(83, 140, 83 + 45, 140 + 12)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(84, 150), FACING_SOUTHEAST); + + idx = _scene->_dynamicHotspots.add(NOUN_GRAND_FOYER, VERB_EXIT_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(199, 147, 199 + 52, 147 + 8)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(224, 152), FACING_SOUTH); + _scene->_dynamicHotspots.setCursor(idx, CURSOR_GO_DOWN); + + idx = _scene->_dynamicHotspots.add(NOUN_GRAND_FOYER, VERB_EXIT_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(145, 147, 145 + 54, 147 + 8)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(175, 152), FACING_SOUTH); + _scene->_dynamicHotspots.setCursor(idx, CURSOR_GO_DOWN); + } else { + _scene->_hotspots.activate(NOUN_LIGHT, false); + _scene->_hotspots.activate(NOUN_GLASS_CASE, false); + + int idx = _scene->_dynamicHotspots.add(NOUN_COMFY_CHAIR, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(220, 147, 220 + 6, 147 + 8)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(220, 150), FACING_SOUTHEAST); + + idx = _scene->_dynamicHotspots.add(NOUN_COMFY_CHAIR, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(226, 134, 226 + 12, 134 + 21)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(220, 150), FACING_SOUTHEAST); + + idx = _scene->_dynamicHotspots.add(NOUN_COMFY_CHAIR, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(238, 128, 238 + 13, 128 + 27)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(220, 150), FACING_SOUTHEAST); + + idx = _scene->_dynamicHotspots.add(NOUN_GRAND_FOYER, VERB_EXIT_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(199, 147, 199 + 19, 147 + 8)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(209, 152), FACING_SOUTH); + _scene->_dynamicHotspots.setCursor(idx, CURSOR_GO_DOWN); + + idx = _scene->_dynamicHotspots.add(NOUN_GRAND_FOYER, VERB_EXIT_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(84, 147, 84 + 61, 147 + 8)); + _scene->_dynamicHotspots.setPosition(idx, Common::Point(115, 152), FACING_SOUTH); + _scene->_dynamicHotspots.setCursor(idx, CURSOR_GO_DOWN); + } + + if ((_scene->_priorSceneId == 306) || (_endGameFl)) { + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('f', 0), false); + _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100); + } else if (_globals[kCurrentYear] == 1993) { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 1), false); + _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_sprites.remove(_globals._spriteIndexes[1]); + } + + if (_scene->_priorSceneId == RETURNING_FROM_LOADING) { + if (_endGameFl) { + _game.loadQuoteSet(0x75, 0); + + _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('r', 1), 0); + _anim2ActvFl = true; + + if (_florentGone) { + _scene->setAnimFrame(_globals._animationIndexes[2], 9); + _raoulStatus = 1; + } else { + _scene->setAnimFrame(_globals._animationIndexes[2], 32); + _raoulStatus = 4; + } + + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('m', 1), 0); + _anim0ActvFl = true; + _brieStatus = 2; + + _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('f', 1), 0); + _anim1ActvFl = true; + _florStatus = 2; + + if (_florentGone) + _scene->setAnimFrame(_globals._animationIndexes[1], 172); + else if (!_raoulDown) + _scene->setAnimFrame(_globals._animationIndexes[1], 21); + + _game._player._visible = false; + _vm->_gameConv->run(22); + _vm->_gameConv->exportPointer(&_globals[kPlayerScore]); + } else { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 5); + } + } else if (_scene->_priorSceneId == 202) { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 5); + if (_globals[kCurrentYear] == 1993) + _game._player._playerPos = Common::Point(175, 145); + else + _game._player._playerPos = Common::Point(115, 147); + + _game._player._facing = FACING_NORTHWEST; + } else if (_scene->_priorSceneId == 150) { + int size = _game._objects.size(); + for (int i = 0; i < size; i++) + _game._objects.setRoom(i, 1); + + _game.loadQuoteSet(0x75, 0); + + _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('r', 1), 0); + _anim2ActvFl = true; + _raoulStatus = 4; + _scene->setAnimFrame(_globals._animationIndexes[2], 32); + + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('m', 1), 0); + _anim0ActvFl = true; + _brieStatus = 2; + + _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('f', 1), 0); + _anim1ActvFl = true; + _raoulDown = true; + _florStatus = 2; + + _game._player._visible = false; + _endGameFl = true; + + _vm->_gameConv->run(22); + _vm->_gameConv->exportPointer(&_globals[kPlayerScore]); + } else if ((_scene->_priorSceneId == 203) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) { + _game._player.firstWalk(Common::Point(-10, 136), FACING_EAST, Common::Point(30, 140), FACING_EAST, true); + _game._player.setWalkTrigger(70); + _game._player._stepEnabled = false; + } + + sceneEntrySound(); +} + +void Scene204::step() { + if (_anim0ActvFl) + handleBrieAnimation(); + + if (_anim1ActvFl) + handleFlorAnimation(); + + if (_anim2ActvFl) + handleRaoulAnimation(); + + if (_anim3ActvFl) + handleEndAnimation(); + + if (_game._trigger == 85) + _scene->_nextSceneId = 250; + + if ((_vm->_gameConv->_running != 22) && !_skip1Fl && _endGameFl) { + _game._player._stepEnabled = false; + _skip1Fl = true; + } + + if (_game._trigger == 70) { + _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 10); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 71); + } else if (_game._trigger == 71) { + _vm->_sound->command(25); + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 5); + _game._player._stepEnabled = true; + } +} + +void Scene204::actions() { + if (_vm->_gameConv->_running == 22) { + handleConversation(); + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 4, 60); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 61); + break; + + case 60: + _vm->_sound->command(24); + _scene->deleteSequence(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); + break; + + case 61: + _game._player._visible = true; + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[5]); + _game._player.walk(Common::Point(0, 136), FACING_WEST); + _game._player.setWalkTrigger(62); + break; + + case 62: + _scene->_nextSceneId = 203; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_BOOK) && (_game._objects.isInRoom(OBJ_BOOK) || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], -1, -2); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[4], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 2, 8, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 0, 0, 2); + break; + + case 1: + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _scene->_hotspots.activate(NOUN_BOOK, false); + _game._objects.addToInventory(OBJ_BOOK); + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[4]); + _game._player._visible = true; + _scene->_sequences.setTimingTrigger(20, 3); + break; + + case 3: + _vm->_dialogs->showItem(OBJ_BOOK, 815, 0); + _globals[kReadBook] = true; + _globals[kPlayerScore] += 5; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_EXIT_TO, NOUN_GRAND_FOYER)) { + _scene->_nextSceneId = 202; + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(20410); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(20411); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(20412); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RUG)) { + _vm->_dialogs->show(20413); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GLASS_CASE)) { + _vm->_dialogs->show(20414); + _globals[kLookedAtCase] = true; + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_CEILING)) { + if (_globals[kSandbagStatus] == 0) + _vm->_dialogs->show(20429); + else + _vm->_dialogs->show(20416); + + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BOOKCASE)) { + if (_globals[kCanFindBookInLibrary] && (_globals[kCurrentYear] == 1993)) { + if ((_scene->_customDest.x < 46) && !_game._objects.isInInventory(OBJ_BOOK)) { + if (!_globals[kScannedBookcase]) { + _vm->_dialogs->show(20433); + _scene->_hotspots.activate(NOUN_BOOK, true); + _globals[kScannedBookcase] = true; + } else { + _vm->_dialogs->show(20437); + } + } else { + _vm->_dialogs->show(20417); + } + } else { + _vm->_dialogs->show(20417); + } + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_SOFA)) { + _vm->_dialogs->show(20418); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_END_TABLE)) { + _vm->_dialogs->show(20419); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_LAMP)) { + _vm->_dialogs->show(20420); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BUST)) { + _vm->_dialogs->show(20421); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_COFFEE_TABLE)) { + _vm->_dialogs->show(20422); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_COMFY_CHAIR)) { + _vm->_dialogs->show(20423); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_DECORATIVE_VASE )) { + _vm->_dialogs->show(20424); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_PAINTING)) { + _vm->_dialogs->show(20425); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GRAND_FOYER)) { + _vm->_dialogs->show(20426); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_DOOR)) { + _vm->_dialogs->show(20427); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_WINDOW)) { + _vm->_dialogs->show(20428); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BOOK) && _game._objects.isInRoom(OBJ_BOOK)) { + _vm->_dialogs->show(20434); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TALK_TO, NOUN_BUST)) { + _vm->_dialogs->show(20436); + _action._inProgress = false; + return; + } +} + +void Scene204::preActions() { + if (_action.isAction(VERB_LOOK, NOUN_BOOKCASE)) + _game._player._needToWalk = true; + + if (_action.isAction(VERB_LOOK, NOUN_BOOK) && _game._objects.isInRoom(OBJ_BOOK)) + _game._player._needToWalk = true; + + if (_action.isAction(VERB_OPEN, NOUN_DOOR)) + _game._player.walk(Common::Point(27, 139), FACING_WEST); +} + +void Scene204::handleConversation() { + bool interlocutorFl = false; + bool heroFl = false; + + switch (_action._activeAction._verbId) { + case 6: + case 7: + case 8: + if (_raoulDown) { + _vm->_gameConv->hold(); + _raoulDown = false; + } + break; + + case 17: + if (!_game._trigger) { + _florStatus = 3; + _florentGone = true; + interlocutorFl = true; + heroFl = true; + _vm->_gameConv->hold(); + } + break; + + case 25: + if (!_game._trigger) { + _raoulStatus = 5; + _florStatus = 5; + interlocutorFl = true; + heroFl = true; + _vm->_gameConv->hold(); + } + break; + + case 29: + interlocutorFl = true; + heroFl = true; + if (!_game._trigger) { + _brieStatus = 3; + _vm->_gameConv->hold(); + } + break; + + default: + break; + } + + switch (_game._trigger) { + case 75: + if (_florentGone) { + if (_raoulStatus != 2) + _raoulStatus = 0; + } else + _florStatus = 4; + + break; + + case 80: + if (_florentGone) { + if ((_action._activeAction._verbId != 18) && (_action._activeAction._verbId != 23)) + _brieStatus = 0; + } else { + switch (_action._activeAction._verbId) { + case 1: + case 7: + case 8: + case 9: + case 13: + case 15: + case 19: + case 20: + case 21: + case 22: + _brieStatus = 0; + break; + + default: + _florStatus = 0; + break; + } + } + break; + + default: + break; + } + + if (!heroFl && !_raoulDown) + _vm->_gameConv->setHeroTrigger(75); + + if (!interlocutorFl) + _vm->_gameConv->setInterlocutorTrigger(80); + + _raoulCount = 0; +} + +void Scene204::handleBrieAnimation() { + if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == _brieFrame) + return; + + _brieFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame(); + int resetFrame = -1; + int random; + + switch (_brieFrame) { + case 80: + _vm->_gameConv->release(); + _raoulStatus = 2; + break; + + case 173: + _game._player._stepEnabled = true; + _vm->_dialogs->show(20430); + _game._player._stepEnabled = false; + break; + + case 174: + _raoulStatus = 3; + resetFrame = 173; + break; + + case 1: + case 22: + case 49: + case 7: + case 13: + case 33: + case 61: + switch (_brieStatus) { + case 0: + random = _vm->getRandomNumber(1, 4); + _brieStatus = 2; + break; + + case 1: + random = 5; + break; + + case 3: + random = 6; + break; + + case 4: + random = 7; + break; + + default: + random = 8; + break; + } + + switch (random) { + case 1: + resetFrame = 1; + _brieStatus = 2; + break; + + case 2: + resetFrame = 7; + _brieStatus = 2; + break; + + case 3: + resetFrame = 22; + _brieStatus = 2; + break; + + case 4: + resetFrame = 49; + _brieStatus = 2; + break; + + case 5: + resetFrame = 13; + _brieStatus = 2; + break; + + case 6: + resetFrame = 61; + break; + + default: + resetFrame = 0; + break; + } + break; + } + + if (resetFrame >= 0) { + _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame); + _brieFrame = resetFrame; + } +} + +void Scene204::handleFlorAnimation() { + if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _florFrame) + return; + + _florFrame = _scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame(); + int resetFrame = -1; + int random; + + switch (_florFrame) { + case 80: + _scene->setAnimFrame(_globals._animationIndexes[2], 1); + _game.syncTimers(3, _globals._animationIndexes[2], 3, _globals._animationIndexes[1]); + _raoulStatus = 1; + break; + + case 86: + _vm->_gameConv->release(); + break; + + case 173: + resetFrame = 172; + break; + + case 1: + case 2: + case 3: + if (_raoulDown) { + random = _vm->getRandomNumber(1, 1000); + if (random < 300) + resetFrame = 0; + else if (random < 600) + resetFrame = 1; + else + resetFrame = 2; + } + break; + + case 21: + case 180: + _vm->_gameConv->release(); + break; + + case 22: + case 50: + case 30: + case 174: + case 175: + case 176: + case 181: + switch (_florStatus) { + case 0: + random = 1; + _florStatus = 2; + break; + + case 1: + random = 2; + _florStatus = 2; + break; + + case 3: + random = 3; + break; + + case 5: + random = 4; + _florStatus = 2; + break; + + case 4: + random = _vm->getRandomNumber(5, 7); + ++_raoulCount; + if (_raoulCount > 17) { + _florStatus = 2; + random = 8; + } + break; + + default: + random = 7; + break; + } + + switch (random) { + case 1: + resetFrame = 22; + break; + + case 2: + resetFrame = 30; + break; + + case 3: + resetFrame = 53; + break; + + case 4: + resetFrame = 176; + break; + + case 5: + resetFrame = 173; + break; + + case 6: + resetFrame = 174; + break; + + case 7: + resetFrame = 175; + break; + + default: + resetFrame = 21; + break; + } + break; + } + + if (resetFrame >= 0) { + _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame); + _florFrame = resetFrame; + } +} + +void Scene204::handleRaoulAnimation() { + if (_scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame() == _raoulFrame) + return; + + _raoulFrame = _scene->_animation[_globals._animationIndexes[2]]->getCurrentFrame(); + int resetFrame = -1; + int random; + + switch (_raoulFrame) { + case 1: + if (_raoulStatus == 4) + resetFrame = 0; + + break; + + case 10: + case 14: + case 20: + case 258: + switch (_raoulStatus) { + case 0: + random = _vm->getRandomNumber(1, 2); + _raoulStatus = 1; + break; + + case 2: + random = 3; + break; + + case 5: + random = 4; + break; + + default: + random = 5; + break; + } + + switch (random) { + case 1: + resetFrame = 10; + _raoulStatus = 1; + break; + + case 2: + resetFrame = 14; + _raoulStatus = 1; + break; + + case 3: + resetFrame = 20; + break; + + case 4: + resetFrame = 253; + _raoulStatus = 1; + break; + + default: + resetFrame = 9; + break; + } + break; + + case 31: + if (_raoulStatus == 3) + resetFrame = 33; + else + resetFrame = 30; + + break; + + case 33: + resetFrame = 32; + break; + + case 114: + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _game._objects.addToInventory(OBJ_BOOK); + break; + + case 213: + _game._player._stepEnabled = true; + _vm->_dialogs->showItem(OBJ_BOOK, 20431, 0); + _game._player._stepEnabled = false; + break; + + case 229: + _game._player._stepEnabled = true; + _vm->_dialogs->showItem(OBJ_BOOK, 20432, 0); + _game._player._stepEnabled = false; + break; + + case 237: + _scene->freeAnimation(_globals._animationIndexes[1]); + _scene->freeAnimation(_globals._animationIndexes[0]); + _anim0ActvFl = false; + _anim1ActvFl = false; + _anim3ActvFl = true; + _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('e', 1), 0); + _scene->loadSpeech(9); + break; + + case 253: + resetFrame = 244; + break; + + case 257: + _vm->_gameConv->release(); + break; + } + + if (resetFrame >= 0) { + _scene->setAnimFrame(_globals._animationIndexes[2], resetFrame); + _raoulFrame = resetFrame; + } +} + +void Scene204::handleEndAnimation() { + if ((_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == 15) && !_skip3Fl) { + _scene->playSpeech(9); + _skip3Fl = true; + } + + if ((_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == 26) && !_skip2Fl) { + _scene->_sequences.setTimingTrigger(300, 85); + _scene->_kernelMessages.add(Common::Point(123, 137), 0x1110, 0, 0, 360, _game.getQuote(0x75)); + _skip2Fl = true; + } + + if (_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == 27) + _scene->setAnimFrame(_globals._animationIndexes[3], 12); +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS -- cgit v1.2.3