From 75ee599cbbd3d2a0e7dc017e11571f0767324b2a Mon Sep 17 00:00:00 2001 From: Strangerke Date: Wed, 4 Nov 2015 18:53:42 +0100 Subject: MADS: Phantom: Implement generic scene 5xx --- engines/mads/phantom/phantom_scenes5.cpp | 66 ++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 engines/mads/phantom/phantom_scenes5.cpp (limited to 'engines/mads/phantom/phantom_scenes5.cpp') diff --git a/engines/mads/phantom/phantom_scenes5.cpp b/engines/mads/phantom/phantom_scenes5.cpp new file mode 100644 index 0000000000..f40c6ee5c2 --- /dev/null +++ b/engines/mads/phantom/phantom_scenes5.cpp @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/conversations.h" +#include "mads/scene.h" +#include "mads/phantom/phantom_scenes.h" +#include "mads/phantom/phantom_scenes5.h" + +namespace MADS { + +namespace Phantom { + +void Scene5xx::setAAName() { + _game._aaName = Resources::formatAAName(1); + _vm->_palette->setEntry(254, 43, 47, 51); +} + +void Scene5xx::sceneEntrySound() { + if (!_vm->_musicFlag) + return; + + if ((_globals[kCoffinStatus] == 2) && !_game._visitedScenes.exists(506) && (_globals[kFightStatus] == 0) && (_scene->_currentSceneId == 504)) + _vm->_sound->command(33); + else if (_scene->_currentSceneId == 505) + _vm->_sound->command((_vm->_gameConv->_restoreRunning == 20) ? 39 : 16); + else + _vm->_sound->command(16); +} + +void Scene5xx::setPlayerSpritesPrefix() { + _vm->_sound->command(5); + + Common::String oldName = _game._player._spritesPrefix; + if (!_game._player._forcePrefix) + _game._player._spritesPrefix = "RAL"; + if (oldName != _game._player._spritesPrefix) + _game._player._spritesChanged = true; + + _game._player._scalingVelocity = true; +} + +/*------------------------------------------------------------------------*/ + +} // End of namespace Phantom +} // End of namespace MADS -- cgit v1.2.3