From 5e6dbbef4c12bc6a0bb3432aeb41506b592bbd19 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Thu, 22 Oct 2015 15:15:57 +0200 Subject: MADS: Phantom: Add Scene Group 2 generic functions --- engines/mads/phantom/phantom_scenes.cpp | 1 + engines/mads/phantom/phantom_scenes2.cpp | 79 ++++++++++++++++++++++++++++++++ engines/mads/phantom/phantom_scenes2.h | 59 ++++++++++++++++++++++++ 3 files changed, 139 insertions(+) create mode 100644 engines/mads/phantom/phantom_scenes2.cpp create mode 100644 engines/mads/phantom/phantom_scenes2.h (limited to 'engines/mads/phantom') diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index 4f87e4090b..162eaa09ac 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -29,6 +29,7 @@ #include "mads/phantom/game_phantom.h" #include "mads/phantom/phantom_scenes.h" #include "mads/phantom/phantom_scenes1.h" +#include "mads/phantom/phantom_scenes2.h" namespace MADS { diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp new file mode 100644 index 0000000000..b4a8248cfa --- /dev/null +++ b/engines/mads/phantom/phantom_scenes2.cpp @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "mads/mads.h" +#include "mads/conversations.h" +#include "mads/scene.h" +#include "mads/phantom/phantom_scenes.h" +#include "mads/phantom/phantom_scenes2.h" + +namespace MADS { + +namespace Phantom { + +void Scene2xx::setAAName() { + _game._aaName = Resources::formatAAName(_globals[kTempInterface]); + _vm->_palette->setEntry(254, 43, 47, 51); +} + +void Scene2xx::sceneEntrySound() { + if (!_vm->_musicFlag) + return; + + switch (_scene->_nextSceneId) { + case 206: + if (!_globals[kKnockedOverHead]) + _vm->_sound->command(16); + break; + + case 208: + _vm->_sound->command(34); + break; + + default: + if (_scene->_nextSceneId != 250) + _vm->_sound->command(16); + break; + } +} + +void Scene2xx::setPlayerSpritesPrefix() { + _vm->_sound->command(5); + + if (_scene->_nextSceneId == 208) + _game._player._spritesPrefix = ""; + else { + Common::String oldName = _game._player._spritesPrefix; + if (!_game._player._forcePrefix) + _game._player._spritesPrefix = "RAL"; + if (oldName != _game._player._spritesPrefix) + _game._player._spritesChanged = true; + } + + _game._player._scalingVelocity = true; +} + +/*------------------------------------------------------------------------*/ + +} // End of namespace Phantom +} // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes2.h b/engines/mads/phantom/phantom_scenes2.h new file mode 100644 index 0000000000..9ecd7b40ae --- /dev/null +++ b/engines/mads/phantom/phantom_scenes2.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef MADS_PHANTOM_SCENES2_H +#define MADS_PHANTOM_SCENES2_H + +#include "common/scummsys.h" +#include "common/serializer.h" +#include "mads/game.h" +#include "mads/scene.h" +#include "mads/phantom/phantom_scenes.h" + +namespace MADS { + +namespace Phantom { + +class Scene2xx : public PhantomScene { +protected: + /** + * Plays an appropriate sound when entering a scene + */ + void sceneEntrySound(); + + /** + *Sets the AA file to use for the scene + */ + void setAAName(); + + /** + * Updates the prefix used for getting player sprites for the scene + */ + void setPlayerSpritesPrefix(); +public: + Scene2xx(MADSEngine *vm) : PhantomScene(vm) {} +}; + +} // End of namespace Phantom +} // End of namespace MADS + +#endif /* MADS_PHANTOM_SCENES2_H */ -- cgit v1.2.3