From 71ea3ce56261a788ec253d3e88c92729cf77bbbf Mon Sep 17 00:00:00 2001 From: Strangerke Date: Fri, 30 Oct 2015 14:14:06 +0100 Subject: MADS: Phantom: Implement scene 403 --- engines/mads/phantom/phantom_scenes.cpp | 2 +- engines/mads/phantom/phantom_scenes4.cpp | 505 ++++++++++++++++++++++++++++++- engines/mads/phantom/phantom_scenes4.h | 20 ++ 3 files changed, 522 insertions(+), 5 deletions(-) (limited to 'engines/mads/phantom') diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index dc60a3db52..713dec04b3 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -122,7 +122,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { case 401: // labyrinth room, 3 exits return new Scene401(vm); case 403: // labyrinth room (big), 4 exits + 1 bricked door, left - return new DummyScene(vm); // TODO + return new Scene403(vm); case 404: // labyrinth room, 3 exits return new DummyScene(vm); // TODO case 406: // labyrinth room, 2 exits diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp index 08f4495522..667f629eaf 100644 --- a/engines/mads/phantom/phantom_scenes4.cpp +++ b/engines/mads/phantom/phantom_scenes4.cpp @@ -131,25 +131,25 @@ void Scene401::enter() { _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false); if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) { - _globals._spriteIndexes[4] = _scene->_sprites.addSprites (formAnimName('c', 4), false); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 4), false); _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100); _scene->_hotspots.activate(NOUN_RATS_NEST, true); } if (_globals[kCatacombsMisc] & MAZE_EVENT_SKULL) { - _globals._spriteIndexes[5] = _scene->_sprites.addSprites (formAnimName('c', 5), false); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 5), false); _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100); _scene->_hotspots.activate(NOUN_SKULL, true); } if (_globals[kCatacombsMisc] & MAZE_EVENT_POT) { - _globals._spriteIndexes[6] = _scene->_sprites.addSprites (formAnimName('c', 6), false); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 6), false); _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100); _scene->_hotspots.activate(NOUN_POT, true); } if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) { - _globals._spriteIndexes[7] = _scene->_sprites.addSprites (formAnimName('c', 7), false); + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 7), false); _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100); } @@ -553,5 +553,502 @@ void Scene401::preActions() { /*------------------------------------------------------------------------*/ +Scene403::Scene403(MADSEngine *vm) : Scene4xx(vm) { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHostpotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene403::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHostpotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene403::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + if (_globals[kCatacombsMisc] & MAZE_EVENT_HOLE) + _scene->_initialVariant = 1; + + if (_globals[kCatacombsMisc] & MAZE_EVENT_PLANK) + _scene->_initialVariant = 2; + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene403::enter() { + _game.initCatacombs(); + + _scene->_hotspots.activate(NOUN_HOLE, false); + _scene->_hotspots.activate(NOUN_WEB, false); + _scene->_hotspots.activate(NOUN_RATS_NEST, false); + _scene->_hotspots.activate(NOUN_SKULL, false); + _scene->_hotspots.activate(NOUN_PLANK, false); + _scene->_hotspots.activate(NOUN_GATE, false); + + _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9", false); + _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0), false); + _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1), false); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2), false); + _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 3), false); + + if (_game.exitCatacombs(0) == -1) { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1), false); + _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false); + } + + if (_game.exitCatacombs(3) == -1) { + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 0), false); + _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_WEST, false); + } + + if (_game.exitCatacombs(1) == -1) { + _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false); + _scene->_hotspots.activate(NOUN_GATE, true); + _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('c', 9), false); + _scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_HOLE) { + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 3), false); + _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_HOLE, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) { + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('c', 4), false); + _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_WEB, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) { + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 5), false); + _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activateAtPos(NOUN_EXPOSED_BRICK, false, Common::Point(178, 35)); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) { + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 6), false); + _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_RATS_NEST, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_SKULL) { + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 7), false); + _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_SKULL, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_PLANK) { + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 8), false); + _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_PLANK, true); + } + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 0: + _game._player._playerPos = Common::Point(212, 86); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(212, 100), FACING_SOUTH); + break; + + case 1: + _game._player.firstWalk(Common::Point(330, 126), FACING_EAST, Common::Point(305, 126), FACING_WEST, true); + break; + + case 3: + _game._player._playerPos = Common::Point(3, 128); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(40, 128), FACING_EAST); + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if ((_game._difficulty == DIFFICULTY_EASY) && (_globals[kCatacombsRoom] == 19)) + _scene->_sequences.setTimingTrigger(120, 60); + + sceneEntrySound(); +} + +void Scene403::step() { + if (_game._trigger == 60) + _vm->_dialogs->show(31); +} + +void Scene403::actions() { + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _vm->_dialogs->show(29); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHostpotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHostpotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) { + if ((_takingFrameInRoomFl || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[9]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[10]); + _scene->_dynamicHotspots.remove(_greenFrameHostpotId); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[11]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[12]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) { + _game.moveCatacombs(0); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_WEST)) { + _game.moveCatacombs(3); + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(40310); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(40311); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(40312); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(40313); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(40314); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(40315); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLOCKED_ARCHWAY)) { + _vm->_dialogs->show(40316); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RATS_NEST)) { + _vm->_dialogs->show(40318); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_SKULL)) { + _vm->_dialogs->show(40320); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_HOLE)) { + _vm->_dialogs->show(40323); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_WEB)) { + _vm->_dialogs->show(40324); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GATE)) { + _vm->_dialogs->show(45330); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_PLANK)) { + _vm->_dialogs->show(40325); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_OPEN, NOUN_GATE)) { + _vm->_dialogs->show(45331); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) { + _vm->_dialogs->show(40319); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_SKULL)) { + _vm->_dialogs->show(40321); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_PLANK)) { + _vm->_dialogs->show(40326); + _action._inProgress = false; + return; + } +} + +void Scene403::preActions() { + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) + _game.moveCatacombs(1); + + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) + && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes4.h b/engines/mads/phantom/phantom_scenes4.h index 9f64241cae..0233a32a0a 100644 --- a/engines/mads/phantom/phantom_scenes4.h +++ b/engines/mads/phantom/phantom_scenes4.h @@ -75,6 +75,26 @@ public: virtual void actions(); }; +class Scene403 : public Scene4xx { +private: + bool _frameInRoomFl; + bool _takingFrameInRoomFl; + + int _redFrameHotspotId; + int _greenFrameHostpotId; + int _blueFrameHotspotId; + int _yellowFrameHotspotId; + +public: + Scene403(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; } // End of namespace Phantom } // End of namespace MADS -- cgit v1.2.3