From c21bf3cf38dd7eac0787152701f780976cf63044 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Wed, 28 Oct 2015 16:41:42 +0100 Subject: MADS: Phantom: Implement scene 309 --- engines/mads/phantom/game_phantom.cpp | 4 + engines/mads/phantom/game_phantom.h | 2 + engines/mads/phantom/phantom_scenes.cpp | 2 +- engines/mads/phantom/phantom_scenes3.cpp | 353 ++++++++++++++++++++++++++++++- engines/mads/phantom/phantom_scenes3.h | 21 ++ 5 files changed, 380 insertions(+), 2 deletions(-) (limited to 'engines/mads/phantom') diff --git a/engines/mads/phantom/game_phantom.cpp b/engines/mads/phantom/game_phantom.cpp index d1e6041f68..2462ee34b4 100644 --- a/engines/mads/phantom/game_phantom.cpp +++ b/engines/mads/phantom/game_phantom.cpp @@ -194,6 +194,10 @@ void GamePhantom::synchronize(Common::Serializer &s, bool phase1) { } } +void GamePhantom::enterCatacombs(int val) { + warning("TODO: enterCatacombs"); +} + } // End of namespace Phantom } // End of namespace MADS diff --git a/engines/mads/phantom/game_phantom.h b/engines/mads/phantom/game_phantom.h index 8020d3ef6c..3e223cdf31 100644 --- a/engines/mads/phantom/game_phantom.h +++ b/engines/mads/phantom/game_phantom.h @@ -95,6 +95,8 @@ public: virtual void step(); virtual void synchronize(Common::Serializer &s, bool phase1); + + void enterCatacombs(int val); }; diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index 35d7700ac0..4043a88190 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -113,7 +113,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { case 308: // hidden staircase behind balcony box return new Scene308(vm); case 309: // lake and archway - return new DummyScene(vm); // TODO + return new Scene309(vm); case 310: // lake return new DummyScene(vm); // TODO diff --git a/engines/mads/phantom/phantom_scenes3.cpp b/engines/mads/phantom/phantom_scenes3.cpp index d671a276ad..c864605039 100644 --- a/engines/mads/phantom/phantom_scenes3.cpp +++ b/engines/mads/phantom/phantom_scenes3.cpp @@ -2017,7 +2017,7 @@ void Scene308::step() { } if (_anim1ActvFl) { - if ((_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 51) && _globals[kTopFloorLocked]) { + if ((_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 51) && _globals[kTopFloorLocked]) { _scene->setAnimFrame(_globals._animationIndexes[0], 50); if (!_skip1Fl) { _game._player._stepEnabled = true; @@ -2209,5 +2209,356 @@ void Scene308::preActions() { /*------------------------------------------------------------------------*/ +Scene309::Scene309(MADSEngine *vm) : Scene3xx(vm) { + _anim0ActvFl = false; + + _boatStatus = -1; + _boatFrame = -1; + _talkCount = -1; +} + +void Scene309::synchronize(Common::Serializer &s) { + Scene3xx::synchronize(s); + + s.syncAsByte(_anim0ActvFl); + + s.syncAsSint16LE(_boatStatus); + s.syncAsSint16LE(_boatFrame); + s.syncAsSint16LE(_talkCount); +} + +void Scene309::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + if (_globals[kRightDoorIsOpen504]) + _scene->_initialVariant = 1; +} + +void Scene309::enter() { + _scene->_hotspots.activate(NOUN_CHRISTINE, false); + _scene->_hotspots.activate(NOUN_BOAT, false); + + _anim0ActvFl = false; + _boatStatus = 1; + _vm->_gameConv->get(26); + + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1), false); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*RDR_9", false); + + if (_scene->_priorSceneId == RETURNING_FROM_LOADING) { + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10); + + if (_game._visitedScenes.exists(310)) { + _anim0ActvFl = true; + + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 1), 70); + _scene->setAnimFrame(_globals._animationIndexes[0], 184); + int id = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(0, 0, 0, 0)); + _scene->_dynamicHotspots.setPosition(id, Common::Point(62, 146), FACING_NORTHWEST); + _scene->_dynamicHotspots[id]._articleNumber = PREP_ON; + + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 10); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 11); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 12); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 13); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 14); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 15); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 16); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 17); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 18); + _scene->_hotspots.activate(NOUN_CHRISTINE, true); + _scene->_hotspots.activate(NOUN_BOAT, true); + } + } + + if (_scene->_priorSceneId == 404) { + _game._player._playerPos = Common::Point(319, 136); + _game._player._facing = FACING_SOUTHWEST; + _game._player.walk(Common::Point(281, 148), FACING_SOUTHWEST); + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10); + } else if (_scene->_priorSceneId == 310) { + _game._player._playerPos = Common::Point(209, 144); + _game._player._facing = FACING_SOUTH; + _game._player._stepEnabled = false; + _game._player._visible = false; + _anim0ActvFl = true; + + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 1), 70); + int id = _scene->_dynamicHotspots.add(NOUN_CHRISTINE, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(0, 0, 0, 0)); + _scene->_dynamicHotspots.setPosition(id, Common::Point(63, 146), FACING_NORTHWEST); + _scene->_dynamicHotspots[id]._articleNumber = PREP_ON; + + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 10); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 11); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 12); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 13); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 14); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 15); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 16); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 17); + _scene->setDynamicAnim(id, _globals._animationIndexes[0], 18); + _scene->_hotspots.activate(NOUN_CHRISTINE, true); + _scene->_hotspots.activate(NOUN_BOAT, true); + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10); + } else if ((_scene->_priorSceneId == 308) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) { + _game._player._playerPos = Common::Point(0, 121); + _game._player._facing = FACING_SOUTHEAST; + _game._player.walk(Common::Point(28, 142), FACING_SOUTHEAST); + _game._player.setWalkTrigger(65); + _game._player._stepEnabled = false; + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10); + } + + sceneEntrySound(); +} + +void Scene309::step() { + if (_anim0ActvFl) + handleBoatAnimation (); + + switch (_game._trigger) { + case 65: + _scene->deleteSequence(_globals._sequenceIndexes[0]); + _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 66); + break; + + case 66: + _vm->_sound->command(25); + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10); + _game._player._stepEnabled = true; + break; + + default: + break; + } +} + +void Scene309::actions() { + if (_action.isAction(VERB_WALK_THROUGH, NOUN_STONE_ARCHWAY)) { + if (_globals[kRightDoorIsOpen504]) { + _vm->_gameConv->run(26); + _vm->_gameConv->exportValue(1); + _boatStatus = 0; + _talkCount = 0; + } else if (_globals[kLanternStatus] == 1) + _game.enterCatacombs(0); + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TALK_TO, NOUN_CHRISTINE)) { + _vm->_gameConv->run(26); + _vm->_gameConv->exportValue(1); + _boatStatus = 0; + _talkCount = 0; + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 4, 60); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 62); + break; + + case 60: + _scene->deleteSequence(_globals._sequenceIndexes[0]); + _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 61); + _vm->_sound->command(24); + break; + + case 61: { + int idx = _globals._sequenceIndexes[0]; + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 5); + _game.syncTimers(1, _globals._sequenceIndexes[0], 1, idx); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); + _game._player.walk(Common::Point(0, 121), FACING_NORTHWEST); + _game._player.setWalkTrigger(63); + } + break; + + case 62: + _game._player._visible = true; + break; + + case 63: + if (!_globals[kRightDoorIsOpen504]) { + _scene->deleteSequence(_globals._sequenceIndexes[0]); + _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 64); + _vm->_sound->command(25); + } else + _scene->setAnimFrame(_globals._animationIndexes[0], 186); + + break; + + case 64: + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 5); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1); + _scene->_nextSceneId = 308; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(30910); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_STONE_WALL)) { + _vm->_dialogs->show(30911); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_LAKE)) { + _vm->_dialogs->show(30912); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_STONE_COLUMN)) { + _vm->_dialogs->show(30913); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_DOORWAY)) { + _vm->_dialogs->show(30914); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_STONE_ARCHWAY)) { + _vm->_dialogs->show(30915); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_STONE_FLOOR)) { + _vm->_dialogs->show(30916); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_CATACOMBS)) { + _vm->_dialogs->show(30917); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_CHRISTINE)) { + _vm->_dialogs->show(30919); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BOAT)) { + _vm->_dialogs->show(30921); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_CLIMB_INTO, NOUN_BOAT)) { + _vm->_dialogs->show(30920); + _action._inProgress = false; + } +} + +void Scene309::preActions() { + if (_action.isAction(VERB_WALK_THROUGH, NOUN_STONE_ARCHWAY) && (_globals[kLanternStatus] == 0)) { + _game._player._needToWalk = false; + _vm->_dialogs->show(30918); + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_STONE_ARCHWAY) && _globals[kRightDoorIsOpen504]) + _game._player.walk(Common::Point(285, 147), FACING_NORTHEAST); + + if (_action.isAction(VERB_OPEN, NOUN_DOOR)) + _game._player.walk(Common::Point(16, 139), FACING_NORTHEAST); +} + +void Scene309::handleBoatAnimation() { + if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == _boatFrame) + return; + + _boatFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame(); + int resetFrame = -1; + + switch (_boatFrame) { + case 72: + _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]); + _game._player._visible = true; + break; + + case 130: + _game._player._stepEnabled = true; + break; + + case 185: + if (_boatStatus == 0) + resetFrame = 244; + else + resetFrame = 184; + + break; + + case 244: + _scene->_nextSceneId = 308; + break; + + case 245: + case 246: + case 247: + resetFrame = _vm->getRandomNumber(244, 246); + ++_talkCount; + if (_talkCount > 10) { + resetFrame = 184; + _boatStatus = 1; + } + break; + + default: + break; + } + + if (resetFrame >= 0) { + _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame); + _boatFrame = resetFrame; + } +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes3.h b/engines/mads/phantom/phantom_scenes3.h index fdaf49ef0d..b6ecfe667e 100644 --- a/engines/mads/phantom/phantom_scenes3.h +++ b/engines/mads/phantom/phantom_scenes3.h @@ -200,6 +200,27 @@ public: virtual void preActions(); virtual void actions(); }; + +class Scene309 : public Scene3xx { +private: + bool _anim0ActvFl; + + int _boatStatus; + int _boatFrame; + int _talkCount; + + void Scene309::handleBoatAnimation(); + +public: + Scene309(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; } // End of namespace Phantom } // End of namespace MADS -- cgit v1.2.3