From 0b340a034330fd5124b1534544a8ef9500349411 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 15 Apr 2014 23:51:41 -0400 Subject: MADS: Fix depth issues with sitting in chair in scene 101 --- engines/mads/scene.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'engines/mads/scene.cpp') diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp index a112228859..948688e7a2 100644 --- a/engines/mads/scene.cpp +++ b/engines/mads/scene.cpp @@ -313,7 +313,7 @@ void Scene::doFrame() { flag = true; } - if (flag || (_vm->_game->_trigger && _vm->_game->_triggerMode == KERNEL_TRIGGER_PREPARE)) { + if (flag || (_vm->_game->_trigger && _vm->_game->_triggerMode == SEQUENCE_TRIGGER_PREPARE)) { doPreactions(); } @@ -324,7 +324,7 @@ void Scene::doFrame() { // Handle parser actions as well as game triggers if ((_action._inProgress && !player._moving && !player._needToWalk && (player._facing == player._turnToFacing) && !_vm->_game->_trigger) || - (_vm->_game->_trigger && (_vm->_game->_triggerMode == KERNEL_TRIGGER_PARSER))) { + (_vm->_game->_trigger && (_vm->_game->_triggerMode == SEQUENCE_TRIGGER_PARSER))) { doAction(); } @@ -442,11 +442,11 @@ void Scene::drawElements(ScreenTransition transitionType, bool surfaceFlag) { void Scene::doPreactions() { if (_vm->_game->_screenObjects._inputMode == kInputBuildingSentences || _vm->_game->_screenObjects._inputMode == kInputLimitedSentences) { - _vm->_game->_triggerSetupMode = KERNEL_TRIGGER_PREPARE; + _vm->_game->_triggerSetupMode = SEQUENCE_TRIGGER_PREPARE; _action.checkAction(); _sceneLogic->preActions(); - if (_vm->_game->_triggerMode == KERNEL_TRIGGER_PREPARE) + if (_vm->_game->_triggerMode == SEQUENCE_TRIGGER_PREPARE) _vm->_game->_trigger = 0; } } @@ -454,7 +454,7 @@ void Scene::doPreactions() { void Scene::doAction() { bool flag = false; - _vm->_game->_triggerSetupMode = KERNEL_TRIGGER_PARSER; + _vm->_game->_triggerSetupMode = SEQUENCE_TRIGGER_PARSER; if ((_action._inProgress || _vm->_game->_trigger) && !_action._savedFields._commandError) { _sceneLogic->actions(); flag = !_action._inProgress; @@ -491,17 +491,17 @@ void Scene::doAction() { } _action._inProgress = false; - if (_vm->_game->_triggerMode == KERNEL_TRIGGER_PARSER) + if (_vm->_game->_triggerMode == SEQUENCE_TRIGGER_PARSER) _vm->_game->_trigger = 0; } void Scene::doSceneStep() { - _vm->_game->_triggerSetupMode = KERNEL_TRIGGER_DAEMON; + _vm->_game->_triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; _sceneLogic->step(); _vm->_game->_sectionHandler->step(); _vm->_game->step(); - if (_vm->_game->_triggerMode == KERNEL_TRIGGER_DAEMON) + if (_vm->_game->_triggerMode == SEQUENCE_TRIGGER_DAEMON) _vm->_game->_trigger = 0; } -- cgit v1.2.3