From 4ee29ef3a84186b79e00e3f50d3fb15e4c13d213 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 17 Jan 2015 16:46:57 -0500 Subject: MADS: Add loading of SpriteInfo frame numbers for scene background sprites --- engines/mads/scene_data.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'engines/mads/scene_data.cpp') diff --git a/engines/mads/scene_data.cpp b/engines/mads/scene_data.cpp index b5e219ed04..7233e42456 100644 --- a/engines/mads/scene_data.cpp +++ b/engines/mads/scene_data.cpp @@ -86,7 +86,8 @@ void ARTHeader::load(Common::SeekableReadStream *f, bool isV2) { void SceneInfo::SpriteInfo::load(Common::SeekableReadStream *f) { f->skip(3); _spriteSetIndex = f->readByte(); - f->skip(2); + _frameNumber = f->readSByte(); + f->skip(1); _position.x = f->readSint16LE(); _position.y = f->readSint16LE(); _depth = f->readByte(); @@ -263,7 +264,7 @@ void SceneInfo::load(int sceneId, int variant, const Common::String &resName, SpriteAsset *asset = spriteSets[si._spriteSetIndex]; assert(asset && _depthStyle != 2); - MSprite *spr = asset->getFrame(asset->getCount() - 1); + MSprite *spr = asset->getFrame(si._frameNumber); bgSurface.copyFrom(spr, si._position, si._depth, &depthSurface, si._scale, spr->getTransparencyIndex()); } -- cgit v1.2.3