From 0b340a034330fd5124b1534544a8ef9500349411 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 15 Apr 2014 23:51:41 -0400 Subject: MADS: Fix depth issues with sitting in chair in scene 101 --- engines/mads/sequence.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'engines/mads/sequence.cpp') diff --git a/engines/mads/sequence.cpp b/engines/mads/sequence.cpp index 601d07d478..3c2bab5329 100644 --- a/engines/mads/sequence.cpp +++ b/engines/mads/sequence.cpp @@ -47,13 +47,13 @@ SequenceEntry::SequenceEntry() { _field22 = 0; _triggerCountdown = 0; _doneFlag = 0; - _triggerMode = KERNEL_TRIGGER_DAEMON; + _triggerMode = SEQUENCE_TRIGGER_DAEMON; _numTicks = 0; _extraTicks = 0; _timeout = 0; _entries._count = 0; - Common::fill(&_entries._mode[0], &_entries._mode[SEQUENCE_ENTRY_SUBSET_MAX], KERNEL_TRIGGER_EXPIRE); + Common::fill(&_entries._mode[0], &_entries._mode[SEQUENCE_ENTRY_SUBSET_MAX], SEQUENCE_TRIGGER_EXPIRE); Common::fill(&_entries._frameIndex[0], &_entries._frameIndex[SEQUENCE_ENTRY_SUBSET_MAX], 0); Common::fill(&_entries._trigger[0], &_entries._trigger[SEQUENCE_ENTRY_SUBSET_MAX], 0); } @@ -93,7 +93,7 @@ bool SequenceList::addSubEntry(int index, SequenceTrigger mode, int frameIndex, } int SequenceList::add(int spriteListIndex, bool flipped, int frameIndex, int triggerCountdown, int delayTicks, int extraTicks, int numTicks, - int msgX, int msgY, bool nonFixed, char scale, uint8 depth, int frameInc, SpriteAnimType animType, int numSprites, + int msgX, int msgY, bool nonFixed, int scale, int depth, int frameInc, SpriteAnimType animType, int numSprites, int frameStart) { Scene &scene = _vm->_game->_scene; @@ -162,7 +162,7 @@ int SequenceList::addTimer(int time, int abortVal) { se._entries._count = 0; se._triggerMode = _vm->_game->_triggerSetupMode; se._actionNouns = _vm->_game->_scene._action._activeAction; - addSubEntry(seqIndex, KERNEL_TRIGGER_EXPIRE, 0, abortVal); + addSubEntry(seqIndex, SEQUENCE_TRIGGER_EXPIRE, 0, abortVal); return seqIndex; } @@ -305,14 +305,14 @@ bool SequenceList::loadSprites(int seqIndex) { for (int i = 0; i < seqEntry._entries._count; ++i) { switch (seqEntry._entries._mode[i]) { - case KERNEL_TRIGGER_EXPIRE: - case KERNEL_TRIGGER_LOOP: - if (((seqEntry._entries._mode[i] == KERNEL_TRIGGER_EXPIRE) && seqEntry._doneFlag) || - ((seqEntry._entries._mode[i] == KERNEL_TRIGGER_LOOP) && result)) + case SEQUENCE_TRIGGER_EXPIRE: + case SEQUENCE_TRIGGER_LOOP: + if (((seqEntry._entries._mode[i] == SEQUENCE_TRIGGER_EXPIRE) && seqEntry._doneFlag) || + ((seqEntry._entries._mode[i] == SEQUENCE_TRIGGER_LOOP) && result)) idx = i; break; - case KERNEL_TRIGGER_SPRITE: { + case SEQUENCE_TRIGGER_SPRITE: { int v = seqEntry._entries._frameIndex[i]; if ((v == seqEntry._frameIndex) || (v == 0)) idx = i; @@ -328,7 +328,7 @@ bool SequenceList::loadSprites(int seqIndex) { _vm->_game->_trigger = seqEntry._entries._trigger[idx]; _vm->_game->_triggerMode = seqEntry._triggerMode; - if (seqEntry._triggerMode != KERNEL_TRIGGER_DAEMON) + if (seqEntry._triggerMode != SEQUENCE_TRIGGER_DAEMON) scene._action._activeAction = seqEntry._actionNouns; } -- cgit v1.2.3