From 7ab00631dd09fc9822b41b81fb53e06aeac0d5e4 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sun, 1 Jun 2014 09:10:49 -0400 Subject: MADS: Add enum for sprite asset loading flags --- engines/mads/user_interface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/mads/user_interface.cpp') diff --git a/engines/mads/user_interface.cpp b/engines/mads/user_interface.cpp index e410d173d7..7392d53a16 100644 --- a/engines/mads/user_interface.cpp +++ b/engines/mads/user_interface.cpp @@ -845,7 +845,7 @@ void UserInterface::loadInventoryAnim(int objectId) { if (_vm->_invObjectsAnimated) { Common::String resName = Common::String::format("*OB%.3dI", objectId); - SpriteAsset *asset = new SpriteAsset(_vm, resName, 8); + SpriteAsset *asset = new SpriteAsset(_vm, resName, ASSET_SPINNING_OBJECT); _invSpritesIndex = scene._sprites.add(asset, 1); if (_invSpritesIndex >= 0) { _invFrameNumber = 1; -- cgit v1.2.3