From d163ee088a9f3e49463fddd05a41d1b1530e77db Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Thu, 3 Apr 2014 22:02:12 -0400 Subject: MADS: Renamings for saving fields in MADSAction::startAction --- engines/mads/user_interface.cpp | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) (limited to 'engines/mads/user_interface.cpp') diff --git a/engines/mads/user_interface.cpp b/engines/mads/user_interface.cpp index 7ed1884e88..4b174e8266 100644 --- a/engines/mads/user_interface.cpp +++ b/engines/mads/user_interface.cpp @@ -239,10 +239,10 @@ void UserInterface::load(const Common::String &resName) { delete pixelsStream; } -void UserInterface::setup(int id) { +void UserInterface::setup(InputMode inputMode) { Scene &scene = _vm->_game->_scene; - if (_vm->_game->_screenObjects._v832EC != id) { + if (_vm->_game->_screenObjects._inputMode != inputMode) { Common::String resName = _vm->_game->_aaName; // Strip off any extension @@ -252,7 +252,7 @@ void UserInterface::setup(int id) { } // Add on suffix if necessary - if (id) + if (inputMode != kInputBuildingSentences) resName += "A"; resName += ".INT"; @@ -260,7 +260,7 @@ void UserInterface::setup(int id) { load(resName); _surface.copyTo(this); } - _vm->_game->_screenObjects._v832EC = id; + _vm->_game->_screenObjects._inputMode = inputMode; scene._userInterface._uiSlots.clear(); scene._userInterface._uiSlots.fullRefresh(); @@ -279,7 +279,7 @@ void UserInterface::setup(int id) { } void UserInterface::drawTextElements() { - if (_vm->_game->_screenObjects._v832EC) { + if (_vm->_game->_screenObjects._inputMode) { drawTalkList(); } else { // Draw the actions @@ -408,7 +408,7 @@ void UserInterface::loadElements() { Common::Rect bounds; _vm->_game->_screenObjects.clear(); - if (!_vm->_game->_screenObjects._v832EC) { + if (_vm->_game->_screenObjects._inputMode == kInputBuildingSentences) { // Set up screen objects for the inventory scroller for (int idx = 1; idx <= 3; ++idx) { getBounds(CAT_INV_SCROLLER, idx, bounds); @@ -450,7 +450,8 @@ void UserInterface::loadElements() { CAT_INV_ANIM, 0); } - if (!_vm->_game->_screenObjects._v832EC || _vm->_game->_screenObjects._v832EC == 2) { + if (!_vm->_game->_screenObjects._inputMode == kInputBuildingSentences || + _vm->_game->_screenObjects._inputMode == kInputLimitedSentences) { _categoryIndexes[CAT_HOTSPOT - 1] = _vm->_game->_screenObjects.size() + 1; for (int hotspotIdx = scene._hotspots.size() - 1; hotspotIdx >= 0; --hotspotIdx) { Hotspot &hs = scene._hotspots[hotspotIdx]; @@ -458,7 +459,7 @@ void UserInterface::loadElements() { } } - if (_vm->_game->_screenObjects._v832EC == 1) { + if (_vm->_game->_screenObjects._inputMode == kInputConversation) { // setup areas for talk entries _categoryIndexes[CAT_TALK_ENTRY - 1] = _vm->_game->_screenObjects.size() + 1; for (int idx = 0; idx < 5; ++idx) { @@ -594,7 +595,7 @@ void UserInterface::noInventoryAnim() { _invSpritesIndex = -1; } - if (!_vm->_game->_screenObjects._v832EC) + if (_vm->_game->_screenObjects._inputMode == kInputBuildingSentences) refresh(); } @@ -608,8 +609,9 @@ void UserInterface::refresh() { void UserInterface::inventoryAnim() { Scene &scene = _vm->_game->_scene; - if (_vm->_game->_screenObjects._v832EC == 1 || _vm->_game->_screenObjects._v832EC == 2 - || _invSpritesIndex < 0) + if (_vm->_game->_screenObjects._inputMode == kInputConversation || + _vm->_game->_screenObjects._inputMode == kInputLimitedSentences || + _invSpritesIndex < 0) return; // Move to the next frame number in the sequence, resetting if at the end -- cgit v1.2.3