From 12728cf4ddad2b8a9bd58293398f1af79730c8d9 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 28 Jul 2016 11:40:29 +0300 Subject: MADS: Fix debug channel initialization --- engines/mads/mads.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'engines/mads') diff --git a/engines/mads/mads.cpp b/engines/mads/mads.cpp index 5776d813cf..414473bb82 100644 --- a/engines/mads/mads.cpp +++ b/engines/mads/mads.cpp @@ -38,6 +38,11 @@ namespace MADS { MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) : _gameDescription(gameDesc), Engine(syst), _randomSource("MADS") { + // Set up debug channels + DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); + DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); + DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); + // Initialize game/engine options _easyMouse = true; _invObjectsAnimated = true; @@ -78,11 +83,6 @@ MADSEngine::~MADSEngine() { } void MADSEngine::initialize() { - // Set up debug channels - DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); - DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); - DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); - // Initial sub-system engine references MSurface::setVm(this); MSprite::setVm(this); -- cgit v1.2.3