From e18a0af32b77901419865ccc8942c66cbd88e8bd Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 10 Mar 2015 22:17:48 -0400 Subject: MADS: Fix incorrect depth for animation when repairing crack in ship --- engines/mads/nebular/nebular_scenes8.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'engines/mads') diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp index 1a8e7efc60..e18dfc634d 100644 --- a/engines/mads/nebular/nebular_scenes8.cpp +++ b/engines/mads/nebular/nebular_scenes8.cpp @@ -904,8 +904,10 @@ void Scene804::enter() { _game._player._stepEnabled = false; } } else { - if (_globals[kBeamIsUp]) + if (_globals[kBeamIsUp]) { _globals._sequenceIndexes[8] = _scene->_sequences.startCycle(_globals._spriteIndexes[8], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 7); + } if (_globals[kWindowFixed]) _globals._sequenceIndexes[4] = _scene->_sequences.startCycle(_globals._spriteIndexes[4], false, 1); -- cgit v1.2.3