From b87391338e1e91aa213247420e4bfcb7e09e984d Mon Sep 17 00:00:00 2001 From: Ľubomír Remák Date: Wed, 31 Oct 2018 19:19:41 +0100 Subject: MUTATIONOFJB: Add basic support for RABLOAD command. Also fix an issue with parsing IF command. This commit makes the game completable (with many issues). --- .../mutationofjb/commands/loadplayercommand.cpp | 66 ++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 engines/mutationofjb/commands/loadplayercommand.cpp (limited to 'engines/mutationofjb/commands/loadplayercommand.cpp') diff --git a/engines/mutationofjb/commands/loadplayercommand.cpp b/engines/mutationofjb/commands/loadplayercommand.cpp new file mode 100644 index 0000000000..757c3fa3ee --- /dev/null +++ b/engines/mutationofjb/commands/loadplayercommand.cpp @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/commands/loadplayercommand.h" + +#include "mutationofjb/game.h" +#include "mutationofjb/gamedata.h" +#include "mutationofjb/script.h" + +#include "common/str.h" + +/** @file + * "RABLOAD " " " " " " " " " + * + * Load player frames from APK file specified by apkFileName. + * Only frames between apkFrameFirst and apkFrameLast are loaded onto position defined by playerFrameFirst. + * Player's palette is loaded at index defined by palIndexFirst. + */ + +namespace MutationOfJB { + +bool LoadPlayerCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { + if (line.size() < 25 || !line.hasPrefix("RABLOAD ")) { + return false; + } + + const uint8 apkFrameFirst = atoi(line.c_str() + 8); + const uint8 apkFrameLast = atoi(line.c_str() + 12); + const uint8 playerFrameFirst = atoi(line.c_str() + 16); + const uint8 palIndexFirst = atoi(line.c_str() + 20); + const Common::String apkFileName = line.c_str() + 24; + + command = new LoadPlayerCommand(apkFrameFirst, apkFrameLast, playerFrameFirst, palIndexFirst, apkFileName); + return true; +} + +Command::ExecuteResult LoadPlayerCommand::execute(ScriptExecutionContext &scriptExeCtx) { + scriptExeCtx.getGameData()._currentAPK = _apkFileName; + + return Command::Finished; +} + +Common::String LoadPlayerCommand::debugString() const { + return Common::String::format("LOADPLAYER %u %u %u %u %s", (unsigned int) _apkFrameFirst, (unsigned int) _apkFrameLast, (unsigned int) _playerFrameFirst, (unsigned int) _palIndexFirst, _apkFileName.c_str()); +} + +} -- cgit v1.2.3