From 574bb83b9760ff7a92da2b43146d245c0331d8ad Mon Sep 17 00:00:00 2001 From: Ľubomír Remák Date: Sat, 24 Mar 2018 15:43:50 +0100 Subject: MUTATIONOFJB: Add support for NEWROOM command. --- engines/mutationofjb/commands/newroomcommand.cpp | 83 ++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 engines/mutationofjb/commands/newroomcommand.cpp (limited to 'engines/mutationofjb/commands/newroomcommand.cpp') diff --git a/engines/mutationofjb/commands/newroomcommand.cpp b/engines/mutationofjb/commands/newroomcommand.cpp new file mode 100644 index 0000000000..818ef7d5ee --- /dev/null +++ b/engines/mutationofjb/commands/newroomcommand.cpp @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/commands/newroomcommand.h" +#include "mutationofjb/script.h" +#include "mutationofjb/game.h" +#include "mutationofjb/gamedata.h" +#include "common/str.h" + +/* + "NEWROOM " " " " " " " + + NEWROOM changes the current scene. While doing that, it also executes STARTUP section for the new room. + However, after that, the execution goes back to the old script to finish commands after NEWROOM. + + All parameters are supposed to be 3 characters long. + SceneId is the scene to load, x and y are the player's new position and frame is the player's new frame (orientation). +*/ + +namespace MutationOfJB { + +bool NewRoomCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { + if (line.size() < 23 || !line.hasPrefix("NEWROOM")) { + return false; + } + + const uint8 sceneId = atoi(line.c_str() + 8); + const uint16 x = atoi(line.c_str() + 12); + const uint16 y = atoi(line.c_str() + 16); + const uint8 frame = atoi(line.c_str() + 20); + command = new NewRoomCommand(sceneId, x, y, frame); + return true; +} + + +NewRoomCommand::NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame) : _sceneId(sceneId), _x(x), _y(y), _frame(frame), _innerExecCtx(nullptr) {} + +Command::ExecuteResult NewRoomCommand::execute(ScriptExecutionContext &scriptExecCtx) { + Game &game = scriptExecCtx.getGame(); + + // Execute new startup section. + ExecuteResult res; + if (!_innerExecCtx) { + Script *newScript = game.changeSceneDelayScript(_sceneId, game.getGameData()._partB); + _innerExecCtx = new ScriptExecutionContext(scriptExecCtx.getGame(), newScript); + res =_innerExecCtx->startStartupSection(); + } else { + res = _innerExecCtx->runActiveCommand(); + } + + if (res == Finished) { + delete _innerExecCtx; + _innerExecCtx = nullptr; + } + + return res; +} + +Common::String NewRoomCommand::debugString() const { + return Common::String::format("NEWROOM %u %u %u %u", (unsigned int) _sceneId, (unsigned int) _x, (unsigned int) _y, (unsigned int) _frame); +} + +} + -- cgit v1.2.3