From 29a809d691c77b549bea615421d9e840f3773142 Mon Sep 17 00:00:00 2001 From: Ľubomír Remák Date: Wed, 11 Apr 2018 21:54:18 +0200 Subject: MUTATIONOFJB: Add rename command. --- engines/mutationofjb/commands/renamecommand.cpp | 78 +++++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 engines/mutationofjb/commands/renamecommand.cpp (limited to 'engines/mutationofjb/commands/renamecommand.cpp') diff --git a/engines/mutationofjb/commands/renamecommand.cpp b/engines/mutationofjb/commands/renamecommand.cpp new file mode 100644 index 0000000000..03a883261c --- /dev/null +++ b/engines/mutationofjb/commands/renamecommand.cpp @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/commands/renamecommand.h" +#include "mutationofjb/game.h" +#include "mutationofjb/gamedata.h" +#include "common/algorithm.h" + +/* + "REN " " " + Renames every door, static (in the current scene) and inventory item + with the name oldName to newName. +*/ + +namespace MutationOfJB { + +bool RenameCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { + if (line.size() < 7 || !line.hasPrefix("REN")) { + return false; + } + + Common::String::const_iterator sep = Common::find(line.begin() + 4, line.end(), ' '); + if (sep == line.end() || sep + 1 == line.end()) { + return false; + } + + const Common::String oldName(line.begin() + 4, sep); + const Common::String newName(sep + 1, line.end()); + command = new RenameCommand(oldName, newName); + + return true; +} + + +Command::ExecuteResult RenameCommand::execute(ScriptExecutionContext &scriptExecCtx) { + Scene *const scene = scriptExecCtx.getGameData().getCurrentScene(); + + for (int i = 1; i <= scene->getNoDoors(); ++i) { + Door *const door = scene->getDoor(i); + if (strcmp(door->_name, _oldName.c_str()) == 0) { + strncpy(door->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH); + } + } + for (int i = 1; i <= scene->getNoStatics(); ++i) { + Static *const stat = scene->getStatic(i); + if (strcmp(stat->_name, _oldName.c_str()) == 0) { + strncpy(stat->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH); + } + } + + scriptExecCtx.getGameData().getInventory().renameItem(_oldName, _newName); + return Finished; +} + +Common::String RenameCommand::debugString() const { + return Common::String::format("RENAME '%s' '%s'", _oldName.c_str(), _newName.c_str()); +} + +} -- cgit v1.2.3