From 176c87dd4a2d5b0ee5563789797f269ac6113033 Mon Sep 17 00:00:00 2001 From: Ľubomír Remák Date: Tue, 30 Oct 2018 18:56:37 +0100 Subject: MUTATIONOFJB: Add stub for switching game chapter. --- .../mutationofjb/commands/switchpartcommand.cpp | 58 ++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 engines/mutationofjb/commands/switchpartcommand.cpp (limited to 'engines/mutationofjb/commands/switchpartcommand.cpp') diff --git a/engines/mutationofjb/commands/switchpartcommand.cpp b/engines/mutationofjb/commands/switchpartcommand.cpp new file mode 100644 index 0000000000..8bf7446f97 --- /dev/null +++ b/engines/mutationofjb/commands/switchpartcommand.cpp @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/commands/switchpartcommand.h" + +#include "mutationofjb/game.h" +#include "mutationofjb/gamedata.h" +#include "mutationofjb/script.h" + +#include "common/str.h" + +/** @file + * "SWITCHPART" + * + * Switches to the second part of the game (part B). + */ + +namespace MutationOfJB { + +bool SwitchPartCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { + if (line != "SWITCHPART") { + return false; + } + + command = new SwitchPartCommand(); + return true; +} + +Command::ExecuteResult SwitchPartCommand::execute(ScriptExecutionContext &scriptExeCtx) { + scriptExeCtx.getGame().switchToPartB(); + + return Command::Finished; +} + +Common::String SwitchPartCommand::debugString() const { + return "SWITCHPART"; +} + +} -- cgit v1.2.3