From d5568906739da23154cacd17aca93802901a9baf Mon Sep 17 00:00:00 2001 From: Ľubomír Remák Date: Sun, 28 Oct 2018 13:08:41 +0100 Subject: MUTATIONOFJB: Add support for combining items. Introduce game screen and game widget. Add status bar to show currently hovered and picked items. Load hardcoded strings from game executable. --- engines/mutationofjb/widgets/labelwidget.cpp | 64 ++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 engines/mutationofjb/widgets/labelwidget.cpp (limited to 'engines/mutationofjb/widgets/labelwidget.cpp') diff --git a/engines/mutationofjb/widgets/labelwidget.cpp b/engines/mutationofjb/widgets/labelwidget.cpp new file mode 100644 index 0000000000..0279cb27e1 --- /dev/null +++ b/engines/mutationofjb/widgets/labelwidget.cpp @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "mutationofjb/widgets/labelwidget.h" + +#include "mutationofjb/assets.h" +#include "mutationofjb/game.h" +#include "mutationofjb/gamedata.h" + +namespace MutationOfJB { + +LabelWidget::LabelWidget(GuiScreen &gui, const Common::Rect &area) : + Widget(gui, area), + _backgroundColor(0x00) {} + +uint8 LabelWidget::getBackgroundColor() const { + return _backgroundColor; +} + +void LabelWidget::setBackgroundColor(uint8 color) { + if (_backgroundColor == color) + return; + + _backgroundColor = color; + markDirty(); +} + +const Common::String &LabelWidget::getText() const { + return _text; +} + +void LabelWidget::setText(const Common::String &text) { + if (_text == text) + return; + + _text = text; + markDirty(); +} + +void LabelWidget::draw(Graphics::ManagedSurface &surface) { + surface.fillRect(_area, _backgroundColor); + _gui.getGame().getAssets().getSystemFont().drawString(&surface, _text, _area.left, _area.top, _area.width(), LIGHTGRAY, Graphics::kTextAlignCenter); +} + +} -- cgit v1.2.3