From 126a306c899924cf774dfc0db1111728f9ac366b Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Thu, 18 Oct 2012 17:36:40 +0000 Subject: NEVERHOOD: Some cleanup: - Remove _name field from Entity (wasn't really maintained by me and became useless) - Remove obsolete TODOs - Add STICK_LAST_FRAME constant for better readability - Remove commented out callbackList TODOs (these were so far never used with over 90% of the game implemented) --- engines/neverhood/entity.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'engines/neverhood/entity.cpp') diff --git a/engines/neverhood/entity.cpp b/engines/neverhood/entity.cpp index 36137a6fb5..29524f8639 100644 --- a/engines/neverhood/entity.cpp +++ b/engines/neverhood/entity.cpp @@ -52,8 +52,7 @@ Entity *MessageParam::asEntity() const { #define SetMessageHandler(handler) _messageHandlerCb = static_cast (handler); debug(2, "SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler Entity::Entity(NeverhoodEngine *vm, int priority) - : _vm(vm), _updateHandlerCb(NULL), _messageHandlerCb(NULL), _priority(priority), _soundResources(NULL), - _name("Entity") { + : _vm(vm), _updateHandlerCb(NULL), _messageHandlerCb(NULL), _priority(priority), _soundResources(NULL) { } Entity::~Entity() { @@ -64,7 +63,6 @@ void Entity::draw() { } void Entity::handleUpdate() { - //debug("Entity(%s).handleUpdate", _name.c_str()); debug(2, "handleUpdate() -> [%s]", _updateHandlerCbName.c_str()); if (_updateHandlerCb) (this->*_updateHandlerCb)(); -- cgit v1.2.3