From d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848 Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Wed, 27 Jul 2011 18:02:30 +0000 Subject: NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame) - Move GameModule::startup call into engine instead of the game module constructor - Reduce debug output --- engines/neverhood/entity.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/neverhood/entity.h') diff --git a/engines/neverhood/entity.h b/engines/neverhood/entity.h index 18c6b7e7b9..e49aa94e08 100644 --- a/engines/neverhood/entity.h +++ b/engines/neverhood/entity.h @@ -74,8 +74,8 @@ protected: // TODO: Disable heavy debug stuff in release mode -#define SetUpdateHandler(handler) _updateHandlerCb = static_cast (handler); debug("SetUpdateHandler(" #handler ")"); _updateHandlerCbName = #handler -#define SetMessageHandler(handler) _messageHandlerCb = static_cast (handler); debug("SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler +#define SetUpdateHandler(handler) _updateHandlerCb = static_cast (handler); debug(2, "SetUpdateHandler(" #handler ")"); _updateHandlerCbName = #handler +#define SetMessageHandler(handler) _messageHandlerCb = static_cast (handler); debug(2, "SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler class Entity { public: -- cgit v1.2.3