From 97ee348c2aaabcab5ebb6e7009b7cc96dbd907eb Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Wed, 10 Oct 2012 11:23:46 +0000 Subject: NEVERHOOD: Rename stuff in DiskplayerScene - Add SmackerPlayer::isDone() - Fix puzzle key variable handling - Update globalvars.txt --- engines/neverhood/gamemodule.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engines/neverhood/gamemodule.cpp') diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index e35e16e93a..4be87854ae 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -312,8 +312,8 @@ void GameModule::startup() { #if 1 _vm->gameState().which = 0; - _vm->gameState().sceneNum = 0; - createModule(1200, -1); + _vm->gameState().sceneNum = 3; + createModule(1300, -1); #endif #if 0 _vm->gameState().sceneNum = 0; -- cgit v1.2.3