From c09c0b899820d7b0c3fdb5a26b4b6d9d894f68f4 Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Wed, 17 Oct 2012 20:49:43 +0000 Subject: NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there --- engines/neverhood/gamemodule.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'engines/neverhood/gamemodule.cpp') diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 3d19a59d21..a3c88c2bf4 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -358,12 +358,13 @@ void GameModule::startup() { setGlobalVar(V_CREATURE_ANGRY, 1); setGlobalVar(V_RADIO_ENABLED, 1); setGlobalVar(V_TNT_DUMMY_BUILT, 1); + setGlobalVar(V_FLYTRAP_RING_DOOR, 1); // <<gameState().which = 1; - _vm->gameState().sceneNum = 0; - createModule(2500, -1); + _vm->gameState().which = 0; + _vm->gameState().sceneNum = 3; + createModule(1300, -1); #endif #if 0 _vm->gameState().sceneNum = 0; -- cgit v1.2.3