From 6df8fccf6b90399490543b142bb88976565aae2f Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Mon, 15 Oct 2012 15:50:43 +0000 Subject: NEVERHOOD: Implement GameModule::createModuleByHash This is used later when restoring savegames - Rename V_RING5_PULLED to V_RADIO_ENABLED - Implement Palette::fillBaseBlack and use it in Scene2803Small - Fix Scene2802 (show disabled radio if it's not enabled) --- engines/neverhood/gamemodule.h | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/neverhood/gamemodule.h') diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h index 82e6fa57c8..94fafc8796 100644 --- a/engines/neverhood/gamemodule.h +++ b/engines/neverhood/gamemodule.h @@ -54,6 +54,7 @@ protected: int _moduleNum; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createModule(int moduleNum, int which); + void createModuleByHash(uint32 nameHash); void updateModule(); }; -- cgit v1.2.3