From 65c6984635849f451d2137a37407813a3ada105e Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Fri, 25 Jan 2013 13:47:06 +0000 Subject: NEVERHOOD: Implement game-internal savegame overwrite query screen - Rename and reorder fields in the Klaymen class --- engines/neverhood/menumodule.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'engines/neverhood/menumodule.h') diff --git a/engines/neverhood/menumodule.h b/engines/neverhood/menumodule.h index 083679571b..de25b69ac1 100644 --- a/engines/neverhood/menumodule.h +++ b/engines/neverhood/menumodule.h @@ -49,7 +49,7 @@ protected: void createLoadGameMenu(); void createSaveGameMenu(); void handleLoadGameMenuAction(bool doLoad); - void handleSaveGameMenuAction(bool doSave); + void handleSaveGameMenuAction(bool doSave, bool doQuery); void loadSavegameList(); }; @@ -235,6 +235,13 @@ protected: SavegameListBox *_listBox; TextEditWidget *_textEditWidget; Common::String _savegameDescription; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class QueryOverwriteMenu : public Scene { +public: + QueryOverwriteMenu(NeverhoodEngine *vm, Module *parentModule, const Common::String &description); +protected: void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; -- cgit v1.2.3