From 923ee223d82be96a3c2e0c4fbb79bb86e1947bd5 Mon Sep 17 00:00:00 2001 From: Ori Avtalion Date: Mon, 5 Oct 2015 18:51:15 +0300 Subject: NEVERHOOD: Don't crash when loading savegames with a high slot ID --- engines/neverhood/menumodule.h | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/neverhood/menumodule.h') diff --git a/engines/neverhood/menumodule.h b/engines/neverhood/menumodule.h index 6508ccbdf2..1c4ade2369 100644 --- a/engines/neverhood/menumodule.h +++ b/engines/neverhood/menumodule.h @@ -43,6 +43,7 @@ public: MenuModule(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~MenuModule(); void setLoadgameInfo(uint index); + void setLoadgameSlot(int slot); void setSavegameInfo(const Common::String &description, uint index, bool newSavegame); void setDeletegameInfo(uint index); void refreshSaveGameList(); -- cgit v1.2.3