From 126a306c899924cf774dfc0db1111728f9ac366b Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Thu, 18 Oct 2012 17:36:40 +0000 Subject: NEVERHOOD: Some cleanup: - Remove _name field from Entity (wasn't really maintained by me and became useless) - Remove obsolete TODOs - Add STICK_LAST_FRAME constant for better readability - Remove commented out callbackList TODOs (these were so far never used with over 90% of the game implemented) --- engines/neverhood/module2100.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engines/neverhood/module2100.cpp') diff --git a/engines/neverhood/module2100.cpp b/engines/neverhood/module2100.cpp index 58f87d9afb..879250a624 100644 --- a/engines/neverhood/module2100.cpp +++ b/engines/neverhood/module2100.cpp @@ -87,7 +87,7 @@ AsScene2101Door::AsScene2101Door(NeverhoodEngine *vm, bool flag) SetMessageHandler(&AsScene2101Door::handleMessage); if (flag) { startAnimation(0x0C202B9C, -1, -1); - _newStickFrameIndex = -2; + _newStickFrameIndex = STICK_LAST_FRAME; } else { setVisible(false); } @@ -111,14 +111,14 @@ uint32 AsScene2101Door::handleMessage(int messageNum, const MessageParam ¶m, void AsScene2101Door::stOpenDoor() { startAnimation(0x0C202B9C, 0, -1); - _newStickFrameIndex = -2; + _newStickFrameIndex = STICK_LAST_FRAME; setVisible(true); playSound(0, calcHash("fxDoorOpen32")); } void AsScene2101Door::stCloseDoor() { startAnimation(0xC222A8D4, 0, -1); - _newStickFrameIndex = -2; + _newStickFrameIndex = STICK_LAST_FRAME; setVisible(true); NextState(&AsScene2101Door::stCloseDoorDone); playSound(0, calcHash("fxDoorClose32")); -- cgit v1.2.3