From c977561b467e7700a3c717b73a8398089f79aeba Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 1 Oct 2013 00:54:42 +0300 Subject: NEVERHOOD: Split some more sprites from their respective scenes This splits modules 2700, 2900 and 3000 --- engines/neverhood/modules/module2700_sprites.h | 68 ++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 engines/neverhood/modules/module2700_sprites.h (limited to 'engines/neverhood/modules/module2700_sprites.h') diff --git a/engines/neverhood/modules/module2700_sprites.h b/engines/neverhood/modules/module2700_sprites.h new file mode 100644 index 0000000000..b9575dfa52 --- /dev/null +++ b/engines/neverhood/modules/module2700_sprites.h @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULES_MODULE2700_SPRITES_H +#define NEVERHOOD_MODULES_MODULE2700_SPRITES_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" +#include "neverhood/modules/module1600.h" + +namespace Neverhood { + +class SsCommonTrackShadowBackground : public StaticSprite { +public: + SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash); +}; + +class AsCommonCarShadow : public AnimatedSprite { +public: + AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index); +protected: + uint _index; + AnimatedSprite *_asCar; + uint32 _animFileHash; + void update(); + void updateShadow(); +}; + +class AsCommonCarConnectorShadow : public AnimatedSprite { +public: + AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index); +protected: + uint _index; + Sprite *_asCar; + void update(); +}; + +class AsCommonCarTrackShadow : public AnimatedSprite { +public: + AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex); +protected: + Sprite *_asCar; + void update(); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULES_MODULE2700_SPRITES_H */ -- cgit v1.2.3