From 251b760b99f5afab9026ae86f38402be904b925e Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sat, 1 Jun 2013 16:47:56 +0200 Subject: NEVERHOOD: Removed debug (?) code that bypassed puzzle The effect of the removed code was to bypass the potion-mixing puzzle while shrunken. The puzzle works fine for me, so there's no reason to keep this bypass. Also, it caused a dead code warning, CID 1022345. --- engines/neverhood/modules/module2800.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'engines/neverhood/modules') diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp index 183de8e6b2..26df0aefa5 100644 --- a/engines/neverhood/modules/module2800.cpp +++ b/engines/neverhood/modules/module2800.cpp @@ -1929,8 +1929,6 @@ Scene2806::Scene2806(NeverhoodEngine *vm, Module *parentModule, int which) Sprite *tempSprite; - which = 3; - SetMessageHandler(&Scene2806::handleMessage); SetUpdateHandler(&Scene2806::update); -- cgit v1.2.3