From 1f7780bef53b11ebd1d59e8a5e4ea53d59cad948 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sat, 14 Sep 2013 12:39:12 +0300 Subject: NEVERHOOD: Rename the "room" command to "scene" and enhance it The naming has been changed from "room" to "scene", in order to keep it consistent with the rest of the engine. The scene command now also displays resource information about the current scene when invoked without parameters --- engines/neverhood/navigationscene.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'engines/neverhood/navigationscene.cpp') diff --git a/engines/neverhood/navigationscene.cpp b/engines/neverhood/navigationscene.cpp index 51ab96ef37..a15c00de07 100644 --- a/engines/neverhood/navigationscene.cpp +++ b/engines/neverhood/navigationscene.cpp @@ -35,6 +35,7 @@ NavigationScene::NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint _isWalkingForward(false), _isTurning(false), _smackerFileHash(0), _interactive(true), _leaveSceneAfter(false) { _navigationList = _vm->_staticData->getNavigationList(navigationListId); + _navigationListId = navigationListId; if (_navigationIndex < 0) { _navigationIndex = (int)getGlobalVar(V_NAVIGATION_INDEX); -- cgit v1.2.3