From 379a8cbbe031c0c637029946b4cebea1e3e72bd5 Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Wed, 23 Jan 2013 11:24:17 +0000 Subject: NEVERHOOD: Add support for loading/saving games with the game's own menu - Add LoadGameMenu class --- engines/neverhood/neverhood.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'engines/neverhood/neverhood.h') diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h index 3653127f91..14c283bc12 100644 --- a/engines/neverhood/neverhood.h +++ b/engines/neverhood/neverhood.h @@ -28,6 +28,7 @@ #include "common/keyboard.h" #include "common/random.h" #include "common/savefile.h" +#include "common/str-array.h" #include "common/system.h" #include "audio/mixer.h" #include "engines/engine.h" @@ -72,6 +73,7 @@ public: Common::Platform getPlatform() const; bool hasFeature(EngineFeature f) const; bool isDemo() const; + Common::String getTargetName() { return _targetName; }; Common::RandomSource *_rnd; -- cgit v1.2.3