From 52e0ac85db1b1bc7f2670498d019cf982c16d413 Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Wed, 22 Jun 2011 22:58:51 +0000 Subject: NEVERHOOD: First code with basic detection, nothing else so far --- engines/neverhood/neverhood.h | 111 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 111 insertions(+) create mode 100644 engines/neverhood/neverhood.h (limited to 'engines/neverhood/neverhood.h') diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h new file mode 100644 index 0000000000..c17116d2dd --- /dev/null +++ b/engines/neverhood/neverhood.h @@ -0,0 +1,111 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_H +#define NEVERHOOD_H + +#include "common/scummsys.h" +#include "common/events.h" +#include "common/keyboard.h" +#include "common/random.h" +#include "common/savefile.h" +#include "common/system.h" + +#include "audio/mixer.h" + +#include "graphics/surface.h" + +#include "engines/engine.h" + +namespace Neverhood { + +enum NeverhoodGameFeatures { +}; + +struct NeverhoodGameDescription; + +class NeverhoodEngine : public ::Engine { +protected: + + Common::Error run(); + +public: + NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc); + virtual ~NeverhoodEngine(); + + // Detection related functions + const NeverhoodGameDescription *_gameDescription; + const char *getGameId() const; + uint32 getFeatures() const; + uint16 getVersion() const; + Common::Platform getPlatform() const; + bool hasFeature(EngineFeature f) const; + + Common::RandomSource *_rnd; + + int _mouseX, _mouseY; + Common::KeyCode _keyState; + uint16 _buttonState; + + void updateEvents(); + +public: + + /* Save/load */ + + enum kReadSaveHeaderError { + kRSHENoError = 0, + kRSHEInvalidType = 1, + kRSHEInvalidVersion = 2, + kRSHEIoError = 3 + }; + + struct SaveHeader { + Common::String description; + uint32 version; + byte gameID; + uint32 flags; + Graphics::Surface *thumbnail; + }; + + bool _isSaveAllowed; + + bool canLoadGameStateCurrently() { return _isSaveAllowed; } + bool canSaveGameStateCurrently() { return _isSaveAllowed; } + +#if 0 // Not used yet but let's keep it for later when it is + Common::Error loadGameState(int slot); + Common::Error saveGameState(int slot, const Common::String &description); + void savegame(const char *filename, const char *description); + void loadgame(const char *filename); + const char *getSavegameFilename(int num); + static Common::String getSavegameFilename(const Common::String &target, int num); + static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header); +#endif + +public: + +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_H */ -- cgit v1.2.3