From fc0e40db304aa489d4117299fcce1f80ba0b6379 Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Sat, 22 Sep 2012 00:55:40 +0000 Subject: NEVERHOOD: Implement the actual audio code Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp --- engines/neverhood/resourceman.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/neverhood/resourceman.cpp') diff --git a/engines/neverhood/resourceman.cpp b/engines/neverhood/resourceman.cpp index 0538f58e87..c073e976a4 100644 --- a/engines/neverhood/resourceman.cpp +++ b/engines/neverhood/resourceman.cpp @@ -35,7 +35,7 @@ void ResourceMan::addArchive(const Common::String &filename) { uint archiveIndex = _archives.size(); archive->open(filename); _archives.push_back(archive); - debug("ResourceMan::addArchive(%s) %d files", filename.c_str(), archive->getCount()); + debug(3, "ResourceMan::addArchive(%s) %d files", filename.c_str(), archive->getCount()); _entries.reserve(_entries.size() + archive->getCount()); for (uint archiveEntryIndex = 0; archiveEntryIndex < archive->getCount(); archiveEntryIndex++) { BlbArchiveEntry *archiveEntry = archive->getEntry(archiveEntryIndex); -- cgit v1.2.3