From 81667d492a5513ebc390b2d563dca25db681729a Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Thu, 4 Oct 2012 09:39:26 +0000 Subject: NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into static sprites; the classes were only used to set the sprite surface priority with a message, which is now handled in the scene --- engines/neverhood/scene.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'engines/neverhood/scene.cpp') diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp index 8520d6467d..dde437dc62 100644 --- a/engines/neverhood/scene.cpp +++ b/engines/neverhood/scene.cpp @@ -169,6 +169,11 @@ void Scene::setSurfacePriority(BaseSurface *surface, int priority) { addSurface(surface); } +void Scene::setSpriteSurfacePriority(Sprite *sprite, int priority) { + if (sprite) + setSurfacePriority(sprite->getSurface(), priority); +} + void Scene::deleteSprite(Sprite **sprite) { _vm->_collisionMan->removeSprite(*sprite); removeSurface((*sprite)->getSurface()); -- cgit v1.2.3