From d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848 Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Wed, 27 Jul 2011 18:02:30 +0000 Subject: NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame) - Move GameModule::startup call into engine instead of the game module constructor - Reduce debug output --- engines/neverhood/scene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engines/neverhood/scene.cpp') diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp index d725cedb99..b9a464c1e9 100644 --- a/engines/neverhood/scene.cpp +++ b/engines/neverhood/scene.cpp @@ -505,7 +505,7 @@ void Scene::setRectList(RectList *rectList) { void Scene::clearRectList() { _rectList = NULL; - _rectType = 1; + _rectType = 0; } void Scene::loadDataResource(uint32 fileHash) { -- cgit v1.2.3