From fd13b546a7d2a2f63cca8ace7aa900a590f665bb Mon Sep 17 00:00:00 2001 From: johndoe123 Date: Tue, 9 Oct 2012 18:30:39 +0000 Subject: NEVERHOOD: Rename stuff in the Scene class and clean up a little - Try to stay close to the actual frame rate - Also use the Smacker frame rate when a video is playing to keep videos in sync with the audio --- engines/neverhood/smackerscene.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'engines/neverhood/smackerscene.cpp') diff --git a/engines/neverhood/smackerscene.cpp b/engines/neverhood/smackerscene.cpp index 9982043dea..375f7f3aa8 100644 --- a/engines/neverhood/smackerscene.cpp +++ b/engines/neverhood/smackerscene.cpp @@ -73,6 +73,7 @@ void SmackerScene::nextVideo() { uint32 smackerFileHash = _fileHashList[_fileHashListIndex]; if (_vm->_res->getResourceTypeByHash(smackerFileHash) != 10) { // Not a Smacker file + _vm->_screen->setSmackerDecoder(NULL); sendMessage(_parentModule, 0x1009, 0); return; } @@ -80,12 +81,13 @@ void SmackerScene::nextVideo() { if (!_fieldDF) { setSubVar(0x00800410, smackerFileHash, 1); } - if (_fileHashListIndex == 0) { + if (_fileHashListIndex == 0) _smackerPlayer = addSmackerPlayer(new SmackerPlayer(_vm, this, smackerFileHash, _doubleSurface, false)); - } else { + else _smackerPlayer->open(smackerFileHash, false); - } + _vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder()); } else { + _vm->_screen->setSmackerDecoder(NULL); sendMessage(_parentModule, 0x1009, 0); } -- cgit v1.2.3